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By: MoonHunter
2005-11-06 01:03 PM
Hits: 3800
Comments: 14
Ideas: 0

Votes: 7 / 4.000000
The Order of The Lost Society/ Organizations  (Mystical)   (Country/ State)

The Order is an odd order. It is a knightly order that does not require its members to be knights, or even noble. It is a small order to be sure, but no one knows as no list of its members has ever been published. However, the leader of the The Order can sit in on the Council and instantly get audiences with many important people. No one is sure what the Order is about and many who have an inkling DO NOT want to know more.

By: MoonHunter
2005-11-06 12:45 PM
Hits: 3802
Comments: 3
Ideas: 0

Votes: 2 / 2.750000
Brothers of The Lash Society/ Organizations  (Mercantile)   (Regional)

“Move!” The whip cracks above the beasts of buren. The wagon slowly moves forward.

By: MoonHunter
2005-11-06 12:33 PM
Hits: 2273
Comments: 1
Ideas: 0

Votes: 1 / 3.000000
The Returner's Legacy Society/ Organizations  (Ethnic/Cultural)   (Regional)

Officially this is an organization for people who had direct ancestors who fought in the Returner’s War. It is a quaint historical society.

By: MoonHunter
2005-11-06 11:28 AM
Hits: 5858
Comments: 3
Ideas: 0

Votes: 3 / 3.666667
Glyphs and Pylons - II Dungeons  (Any)   (Traps)

Glyph and Pylon units are a set of magical mechanism used to create complicated series of puzzling traps.

By: MoonHunter
2005-11-06 11:24 AM
Hits: 5854
Comments: 6
Ideas: 0

Votes: 3 / 3.500000
Glyphs and Pylons - I Dungeons  (Other)   (Traps)

Glyph and Pylon units are a set of magical mechanism used to create complicated series of puzzling traps.

By: MoonHunter
2005-11-05 11:47 PM
Hits: 4647
Comments: 5
Ideas: 0

Votes: 5 / 4.200000
Aviansis Locations  (Area)   (Desert)

The wind blows out of the West. It is warm and gentle. It rolls over the rough terrain. A man is standing, one foot on the soft sandy ground, the other stepping on the ruin of a once great column. He has a hawk upon his outstretched gloved hand. It takes flight.  This is Aviansis. This is the Wings of Sand.

By: MoonHunter
2005-11-05 12:26 PM
Hits: 3340
Comments: 8
Ideas: 0

Votes: 4 / 3.875000
Gar-Monkey Lifeforms  (Constructed)   (Any)

Gar-Monkey look like small chimpanzees with long (nearly prehensile) tails and two feathery wings. They have become pests in most human habitats. However, most people do not know their real reason for being.

By: MoonHunter
2005-11-05 12:03 PM
Hits: 5820
Comments: 9
Ideas: 0

Votes: 5 / 4.000000
Karnan Lifeforms  (Fauna)   (Water)

It seems to be a giant turtle with a long neck. One expects it to be slow. However, it is one of the most effective predators in the rivers, deltas, and swamps of Vireland.

By: MoonHunter
2005-11-04 12:55 AM
Hits: 24490
Comments: 10
Ideas: 0

Votes: 5 / 4.500000
Citadel Advice Articles  (Resource)   (Gaming - In General)

If you are a new member who found this thread by providence, read the advice, take it to heart, and post. These are collected posts that will help you understand the Citadel AND be more effective and efficient here.

By: MoonHunter
2005-11-02 04:48 PM
Hits: 6872
Comments: 10
Ideas: 0

Votes: 6 / 4.583333
The Red Hand's Guide Items  (Books and Scrolls)   (Non-Magical)

It is a simple book, a codex, a few dozen loose folios bound together. The cover is heavy stock with a simple red hand that one hopes is impressed in red ink rather than blood.

By: MoonHunter
2005-11-02 04:44 PM
Hits: 3351
Comments: 3
Ideas: 0

Votes: 3 / 3.666667
The Red Hand Society/ Organizations  (Combative)   (Country/ State)

This is an unofficial order of the King’s Guard, those charged with protecting the castle, the king, and any holdings. The Red Hand are the elites of the prisioner guards.

By: MoonHunter
2005-11-02 04:42 PM
Hits: 3895
Comments: 5
Ideas: 0

Votes: 4 / 4.250000
Order of the Tholl Society/ Organizations  (Combative)   (Country/ State)

The Order is a stanch defender of The Crown, despite that he has turned his back on traditional ways. They try to council him in “proper ways” to handle things. They are known for their motto “Tradition is my Shield”.

By: MoonHunter
2005-11-02 04:39 PM
Hits: 4741
Comments: 16
Ideas: 0

Votes: 5 / 3.100000
The Dark Oak Forest Locations  (Area)   (Forest/ Jungle)

The Dark Oak Forest is a place of darkness, danger, and Evil. For reasons best not talked about, the Dark One has visited this place, twisting it forever.

By: MoonHunter
2005-11-02 04:29 PM
Hits: 5122
Comments: 6
Ideas: 0

Votes: 2 / 3.250000
Order of the Oak Society/ Organizations  (Natural)   (Area)

This is the order of the Three Kingdoms, each kingdom volunteering men to serve in the Order. Each of the members must be an expert woodsman: able to survive in the Great Dark Oak Forest that borders all three Kingdoms.

By: MoonHunter
2005-11-02 04:14 PM
Hits: 3479
Comments: 7
Ideas: 0

Votes: 3 / 4.333333
Order of Serpenthia Society/ Organizations  (Mystical)   (Regional)

The Order of Serpenthia has been a social group that uses Sarethian motiffs. It has been a gentleman’s/ noble order for many years. It seems to center around supporting traditional values and forms, as well as respect for Elders.

By: MoonHunter
2005-11-02 03:16 PM
Hits: 3586
Comments: 4
Ideas: 0

Votes: 2 / 4.000000
King's Hands Society/ Organizations  (Criminal/Espionage)   (Regional)

The King’s Hands are a secret espionage group. These agents secretly support the Crown, feretting out traitors, investigating military and political manuverings of other countries, stealing copies of plans and spells that would unbalance the status quo, and in short, making the world safe for good decent people and the Crown that supports them.

By: MoonHunter
2005-11-02 03:13 PM
Hits: 4712
Comments: 5
Ideas: 1

Votes: 3 / 4.000000
Guild of Messengers aka Red Caps Society/ Organizations  (Travelers)   (World Wide)

The Guild of Messengers is one of the few guilds/ orders accepted in every civilized and many near civilized lands. The Messengers know only their own special language and script (though they might know how to speak A dozen or so languages, they are prohibited to be literate in any other tongue). They are the tool of civilization, allowing for communication to be passed across the world (and the occasional small item as well).

By: MoonHunter
2005-11-02 03:10 PM
Hits: 2805
Comments: 3
Ideas: 0

Votes: 3 / 4.166667
Order of the Southern Temple Society/ Organizations  (Religious)   (Country/ State)

Those of the Southern Territories were at a disadvantage at court. However, banded together, they become a mighty force for conservative and religious values.

By: MoonHunter
2005-11-02 02:38 PM
Hits: 3940
Comments: 5
Ideas: 0

Votes: 4 / 4.000000
The Dolman Copy- a copy of the Malachrite Falcon Items  (Art and Music)   (Magical)

There are dozens of copies of the Malachrite Falcon, most of which are decoys or mcguffins for a variety of cons and scams. Some of these Falcons are somewhat famous in their own rights, as they will have colorful histories.

By: MoonHunter
2005-11-02 02:30 PM
Hits: 6191
Comments: 8
Ideas: 0

Votes: 5 / 3.500000
The Blades of the Golden Sun Society/ Organizations  (Combative)   (Trans World)

The Blades of the Golden Sun are an organization lost to history. They are a legendary group, with songs, stories, and histories written about the exploits of their members. They were warriors of the famous Sun Swords, fighting against “The Evil”, the Dark Night.

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MoonHunter

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Random Idea Seed View All Idea Seeds

THE GNOMES OF UDNALOR: Part I Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus. There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin. The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth. The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.
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