“It is your move.”
This Codex is sealed in either a tube or box, containing some works of great age. The scrolls and papers will be of a language of great antiquity. These scrolls are cut up and pressed flat into a leafed book, called a codex. While the works are not magical, they might as well be, for they can change the world.
It appears to be an older, above average quality taptestry. The subject is unimportant, so some are religious, others are landscapes, others portaits of kings/ queens, some portray ancient cities. However, you can lose yourself in one.
It appears to be a very nice holy book of the dominant good faith, the kind that his passed down from generation to generation. The binding is leather and quite plain, but the inside is nicely scribed and occasionally illuminated. A pity that it will lead you down the Path of Darkness the moment you understand its secret.
“It is just a locket for portraits of loved ones. It is quite old, but I will sell it to you for cheap. ”
Will the mask smile for you or frown? Do you know who you are? Do you really?
Being alligned with Evil does tend to make the afterlife a little less appealing. Unless one can somehow claw their way up the heirarchy immediately, one should be looking towards a long, long, long, time of torture and servitude to greater spirits, before any chance of reincarnation will occur. One of the first things Smart Evil Cultists and Priests learn is how to avoid final death.
“Heel!” “Roll over!” “Sit!” “Sit Up!” “Beg!” “Speak!” Cue Evil Laugh.
“He looks so regal in his riding gear, carrying his riding crop.” “He looks good without it. He always carries his crop too. He just loves riding.”
“This? It is pretty isn’t it? No it is not new. My mother had it.”
Calvinus was one of the finest sculpters known to history. While he performed many an exceptional pieces of historical figures, he is best known for his “inspired” pieces - pieces he created out of his own memory. He said he would go into his studio alone, then just “bang out” a piece without break. This process explains his prodigeous output. There are several dozen exceptionally lifelike women (and a few men). Most are beautiful and scantily clothed, but his “Old Washer Woman” is a master piece. Many countries consider Statues by Calvinus to be national treasures.
Note From MoonHunter: I finally found the one piece we have been missing from the Garage Sale from Hell thread this entire time. A magic item that every covert Evil Cultist and Demon worshiper must have… a lucky piece.
Nobody calls it a Chamberpot of Holy Blessings. It is just another chamberpot. It is a secret item, nobody actually knows it exists.
It is a nice fluffy pillow, filled with soft down, covered in a soft, nice fabric. It is soooo comfortable. *yawn* You could just nod offffff when layyyying on .......... *snore*
The crucifix (or insert holy pendant of your good mainstream religion of choice) is fairly old, more elaborate than normal, and would usually only be worn by someone of great piety or a female of some piety.
The ring was an item he was always wearing; innocuous enough that no one would question it. It became his perfect tool of power.
“And now Ladies, Lords, and Gentlemen,” I bring your attention to Lot 14. This is hodgepodge of personal effects that I am sure you will find interesting. If you see anything that peaks your interest, buy it and the entire lot for cheap. Now I start the bidding at .....”
The Signet Ring of the House Malenti (minor noble house) has more than a minor political power associated with it. It “seals the soul” of any it touches (with intent).
This crystal looks like just another babble, like a multifaceted lead glass paperweight found in any stationary store. This hides its sinister purpose
In Antioch, since the invention of the impressor (the printing press), books have been the “in thing”. Here are some of the most common ones.
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.