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MoonHunter
November 14, 2005
Hits: 3710
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
Quiet Ward    Locations  (Neighborhoods)   (Any)

It was supposed to be the district of hearth and home: the domestic soul in a city of industry and trade. It has been the quiet ward for most of the city’s recent history. It is still the “soul” of the city, but now that soul is changing.

MoonHunter
November 14, 2005
Hits: 3513
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
Greenway Ward    Locations  (Neighborhoods)   (Any)

Originally planned to be a green area, where an Elventi community would thrive, this area has become the ward where the rich and powerful live. It is neat, orderly, and practically invitation only.

MoonHunter
November 14, 2005
Hits: 4267
Comments: 5
Ideas: 1
Votes: 3 / 3.666667
Maker's Ward    Locations  (Neighborhoods)   (Any)

Every city needs a place for building things. These places often have pompous names that nobody ever uses, except those in the City Offices. The Maker’s Ward is just such a place.

MoonHunter
November 14, 2005
Hits: 4310
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
Alley District    Locations  (Neighborhoods)   (Any)

There are always places between other places. The Alley District is sandwiched between the Temple Ward and the Docks Ward. Of all the wards, this one has the most ways in and out, thus is one of the most heavily traveled areas in all of Antioch.

MoonHunter
November 14, 2005
Hits: 4555
Comments: 2
Ideas: 0
Votes: 2 / 3.250000
DiPlaza    Locations  (Neighborhoods)   (Any)

The ArchStreet, leading from the main gate, spills out into the DiPlaza - The center of Antioch. Each of the five other districts of Antioch have a gateway at the plaza.  Each of the triangular districts has one corner nipped off, creating the hexagonal shape of the central DiPlaza. A fitting plaza for a (nearly) hexagonal shaped city.

MoonHunter
November 14, 2005
Hits: 3938
Comments: 6
Ideas: 0
Votes: 4 / 4.125000
Undertown    Locations  (Neighborhoods)   (Underground)

These well crafted Dwarventi stairs lead down into one of the three main passages of Undertown. The underfolk have cleverly made it look like a short surface streets. Some of the branching passages look like streets as well, but it is all just a facade, soon they become more mine or hall like.  The streets are “lit” (dimly by any topsider’s opinion) by mage lights and a few ancient amber Dwarventi Lights.

MoonHunter
November 14, 2005
Hits: 3082
Comments: 3
Ideas: 0
Votes: 3 / 3.500000
Temple Ward    Locations  (Neighborhoods)   (Any)

There is only one path to divinity in Antioch. There is only one street with temples. It reaches from the DiPlaza to the end of the Ward, to the temple of Beginnings and Endings.

MoonHunter
November 14, 2005
Hits: 2667
Comments: 2
Ideas: 0
Votes: 2 / 4.500000
Taymour District    Locations  (Neighborhoods)   (Any)

The Taymour district is tucked between two other distinct districts in the city. It is a transitional district.  It is where the newly rich or noble (or the formerly rich and tarnished noble) tend to live. It is also a place with a deep history with the city.

MoonHunter
November 14, 2005
Hits: 3606
Comments: 8
Ideas: 1
Votes: 4 / 3.500000
Dock Ward    Locations  (Neighborhoods)   (Water)

The Antioch river is slow and broad in most places. Due to some quirks of biome geography, the best place for riverside docks between the headlands and the sea is Antioch. Given the biome’s convient access to a number of other biomes (and paths to said biomes), it is only natural that a trade city with a dock would thrive here.

MoonHunter
November 14, 2005
Hits: 4102
Comments: 2
Ideas: 0
Votes: 1 / 4.500000
ArchStreet    Locations  (Neighborhoods)   (Any)

Many people would assume that this main stree is called ArchStreet because of the arches across it.  In the local language (See the Arth Threads), Arch is a prefix of importance.  More than main street, ArchStreet is the Street of all Streets… an egotistical naming of the street, proclaiming that all the streets in the world are a shallow copy of ArchStreet.  It is a name of hubris and pride for the locals. It is a bone of contention in certain circles of the Imperial court and the other city states of ThirdLand. Given Antioch’s pivotal and growing role in the Imperial in recent centuries, it may be well named after all.

MoonHunter
November 14, 2005
Hits: 2522
Comments: 3
Ideas: 0
Votes: 2 / 3.500000
Stockman Area    Locations  (Neighborhoods)   (Plains)

Horses and Livestock are brought in to civilization every day. Here is the where they arrive. What started as a slight convience has made The City prosperous.

MoonHunter
November 14, 2005
Hits: 8174
Comments: 5
Ideas: 0
Votes: 2 / 4.000000
Gateway Plaza    Locations  (Neighborhoods)   (Any)

Surrounded by a massive wall 10 Imperial strides tall, there are only two ways into The City. One is accessible only from the River. The Other is the Massive Gate that leads into the Gateway Plaza.

MoonHunter
November 13, 2005
Hits: 2696
Comments: 2
Ideas: 0
Votes: 2 / 4.500000
Old Town    Locations  (Neighborhoods)   (Water)

Old Town is anything but old and stuffy. Though the city is trying to be respectable, at its roots, it is as rough and tumble as they came in the day. You can see what the city was like “in the day” by strolling Old Town by waterfront.

MoonHunter
November 13, 2005
Hits: 2588
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
Sunset District    Locations  (Neighborhoods)   (Any)

It began with buildings along the sunset road, the road to the west.  This is the west most area of the city proper, all of it new growth beyond the existing city walls.  Hence, they seem to be building into the sunset.

MoonHunter
November 13, 2005
Hits: 3537
Comments: 4
Ideas: 0
Votes: 2 / 3.500000
Old City    Locations  (Neighborhoods)   (Any)

This section of the city shows the city’s roots as a medieval/ primitive town.  Surrounded by the original city walls, Old City is filled with heavy stone buildings. The buildings here are different from the rest of the city. They look like they were part of an ancient castle or fort, or built in the age when the city was on the frontier of civilization.

MoonHunter
November 13, 2005
Hits: 6558
Comments: 7
Ideas: 0
Votes: 4 / 4.375000
Azure District    Locations  (Neighborhoods)   (Any)

The district gets its name by the good sized walls that are painted a bright blue that mark the magic district. That wall is watched by the Witchhunter guard.

MoonHunter
November 13, 2005
Hits: 2686
Comments: 4
Ideas: 0
Votes: 3 / 3.833333
Biblos Quarter    Locations  (Neighborhoods)   (Any)

The Great Library’s name is still officially "The Cathedral of Knowledge" even after the Reformation.  It sill dominates the quarter, even though things have changed so much.

MoonHunter
November 13, 2005
Hits: 3121
Comments: 3
Ideas: 0
Votes: 3 / 4.500000
Sweet Water District    Locations  (Neighborhoods)   (Any)

The Sweet Water district is where everyone wants to live.  Everything is so peaceful, green, and calm.  Children frolic in the streets and greens of the homes.  The Blues, the district\‘s special watch, make sures everyone is safe and happy.

MoonHunter
November 13, 2005
Hits: 2852
Comments: 3
Ideas: 0
Votes: 3 / 3.166667
Wall Line    Locations  (Neighborhoods)   (Any)

The Outer wall is a barrier against the dangers from outside the city. In its shadows is another barrier, one from hope, comfort, and warmth.

MoonHunter
November 13, 2005
Hits: 2715
Comments: 3
Ideas: 0
Votes: 3 / 2.833333
Sky Street    Locations  (Neighborhoods)   (Any)

Sky street (and the blocks around it) are odd.  The shadows are darker. The air is damper. The mood is bleak and errie. The street is silent, all the noise muted somehow. However, you can always seem to hear someone crying.

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MoonHunter

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       By: manfred

A local fungus-breed explodes if hit or fallen upon. If there is any conflict between inteligent enemies,both sides are likely to use it to their advantage.

Ideas  ( Lifeforms ) | January 7, 2002 | View | UpVote 0xp


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