The Premire Legal Office in the City, the 10 partners and horde of associates, form the most formitable legal operation in the city, if not the country. It is known for its ruthless prosecution and single minded hard hitting negociation. Their defense attornies are the bane of the local DA’s office.
He shuffles along in his ragged clothing, mumbling “Leave me alone”.
Fanboy turned expert, Toby is a unlikely contact, but one you want to have.
“Welcome to my place.”
Psychic on Duty is all the aged red neon sign says in the storefront window. It is a small storefront and in a less than great section of town. You don’t expect much.
“We are in the business of letting the Heroes do their calling. We will do everything within the letter of the law to make that happen.” Paul Hunter CEO Guardian Inc
Some people are in “The Business of The Future”. Mostly they are exploring the future and “trying to make their vision of the future” happen. Mostly they are just a business venture, but sometimes business moves beyond mere business.
Most of you are probably wondering about this thread. It’s title is a little vague. It is about super hero/ meta hero/ comic gaming. This is a support submission. What I want here is organizations, meta-hero equipment, minor NPC, Extras, etc. I want things that will help in running a supers games, Modern, Pulp, and even Fantasy.
Some times the same old thing, be it a species or class or type of magic, just does not have that old spark. That is what these threads are about. They are re-imagined versions of the classics. An attempt to make them interesting and useful again.
The First Ones, The Kan-Yow, are the only non constructed beings to know the face of their Creator God. They were born as the world was being made. Tutored by their God (Kanchiyonnaho), they developed a perfect society immersed in the magic of the world. The Kan-Yow breathed magic, they are saturated with it, and they are bound to it as the world itself. As the Gods have withdrawn from the Mythic Lands, as the blessing of Time has graced the World, they have become the guardians of The Magic and The World.
The Qwards were just another type of goblinoid race -a bit more odd than most- living in the cramped dark spaces. While durrable and intelligent, they could achieve no level of dominance. Upon the advent of Technology, their natural aptitudes came forth. They are born engineers.
Elves are said to be girly, elves are said to be gay. What does this popular opinion stem from? Hardly their lack of facial hair. Note: Not quite a new take, but something to think about.
Growren are bear like people, who appear much like Giant Teddy Bears… and are as about as smart.
The Khor are a monsterous and violent race that can grow to great size.
These are Elves of a different sort. Not quite a new take. The HighFather is the father of all his race. He is immortal, powerful, and a strong physical presence. His memory is quite powerful- it is the races way of immortality - to be remembered by the HighFather.
The worlds are nothing more than bubbles on the strings on the plane of dreams.
I was spending some time reading some Rune Quest, Changeling, and Castle Falkenstein material and remembered why I hated most of the Trolls found in the majority of “Psuedo Medival, Eurpoeanesk Fantasies”. So once again, I charged up my rant muscles and….
Magic is a living entity, simple and non-sentient, but reactive to large-scale emotional states. Its name, like we might call a dog, “Dog”, is Garan. It is better to think of it as a huge astreal vine like plant, rather than an animal.