The Crimson Skulls Company is a mercenary company of some repute. That repute is not always the most positive. Their Motto is “We are Dead; we have no fear of you.”
The Magistrate has something of a reputation for Solomonic wisdom and the determining of past events. While the magistrate is not a stupid man by any stretch of the imagination, his reputation stems from his assistant rather than his innate abilities. Grisus is that assistant.
I believe I need to contemplate this further. However, I know that I can reach a proper solution that will resolve the issue. It will take a little time. Not too much mind you. But every piece must be contemplated in turn. Now if you would excuse me. Oh and if you could allow my Man to look around, I would greatly appreciate it.
“The Monarch is Eternal. We care not what he looks like. He gives up himself being himself to be the ruler of the country. “
Chancellor Richelius at the Court of Aldophus IV 1620
This was the Citadel’s first attempt at a Quest. It was done in the old version 1.0 days in our forum, because we didn’t have a location category yet.
Many who see him think he is a powerful, scary, and undead. Two out of three are correct.
Jefficus? Oh yes, Jessius’s friend.
Oh her? She is that girl. She is Jessius’s girl.
A charismatic young man, a local community leader, a tragedy waiting to happen.

Seemingly lit from within, autumn foliage blazes with color in the late-afternoon sun. Yet, is is spring.
Trodways Known by Ericus Huntcrafter pub 1185 p. 245
A harper is a harper no matter where they are.
Baldamont Castle is one of the great Line of Civilization defensive posts created by the vassels of the Great King Arcturus to defend the realm from the Barbaric Northmen. Over the last two centuries, the Line of Civilization has move considerably north, leaving great castles without barbarians to defend against. Yet this castle still defends the realm, not by repelling invaders, but by holding enemies of the state.
GM’s block is a serious problem in the roleplaying world. Related to writer’s or actor’s block, it prevents the GM from being creative and enthusiastic about their work.
This article is also know as World Building 1A.
I personally always recomend creating your own game worlds for your campaigns. It makes the game your own, rather than something you are just using. Most people will not run characters that other people create. why should game worlds be any different.
From Feudal Japan to the modern Pizzaria, you can learn a great deal about gaming from food.
Literally, Campaigns are like plants. They can only grow if the conditions are right. The GM must plant them in the correct place and right environmental conditions (i.e. the players must like the ideas behind the games and be willing to play in them). Just like the gardener must prepare the soil and growing environment, the GM must create the basics of the campaign before play.
This is a great article posted on another site (who reposted it from another site, who took it from another), but I thought many would enjoy it here. It is The Lazy Man’s Guide for Constructing a Call of the Cthulhu Adventure, written by Sandy Petersen, original author of the Call of Cthulhu.
Larping is Live Action Role Playing. Instead of sitting around a table, play is done “in action”, up and moving about. Any resolution besides social ones are done by some “lite” mechanic. It can be a great deal of fun.
A shadow shrine is an elegant solution to a complicated problem for those that are Godsworn.