So, you walk in the tavern. It is a fairly average place, good sized ceiling, a roaring fire, lots of tables. There is a crowd of about 30 people….
It is a good sized temple with all the appropriate attendents. Who is in the temple running it?
LLorryn of The Singing Steel was known as LLorryn of Rydlin in his lifetime. During that lifetime he crafted thirteen of the famed Singing Blades, as well as numerous other charms and magic items. All are known for his trademark, the ringing sound caused by the magic flowing through them.
There is a tournament and now the town is flooded with Knights. OR there is a huge group of nights the characters are interacting with. Now you have to fill out those personalities. Here is 30 of them.
Fort Port started as a military fortification on the mouth of the Antioch River at the Known Sea, three days West of Antioch (the city). Slowly a small community had sprung up around the Fort and its tiny port. After decades of watching for Wapti, the militia was pulled leaving the few River Clanners behind. The Rat Clan took The Fort for their own, making it their clan house. However things were not grand as the farming was poor and the fishing not much better. But, there is always ships along the waters here. A great deal of traffic in and out of the river and along the coast. And so many things seemed to just "fall off" the deck and docks in these waters… finding their way here. And well, someone has to sell them.
Some times you just need a horde of police officers…
The 30: The thirty miscellaneous people who are part of some group. These are drop and play personalities for a given group.
“It is a sight to behold: like a giant spider web - dozens upon dozens of rope bridges and lines are strung between the hills of the district. And the people. They move along these slender swaying lines as if they were walking down a boulevard.”, The Journal of Mathius Redcap
Imagine a land to the East (or just Far Away) that trades with your lands with the occassional Caravan. This land is all about The Civilization: The Order of Things, The Celestial Buracracy, The Mantle of Heaven, and clerical abilities defining who was in charge (due to their being touched by the Gods).
You will never find a more wretched hive of scum and villany… ," Obiwan (Ben) Kenobi said. Well, I think you can. Everyone has those "dark places" in their world. Post them up and let’s compare.
The Celestrial Dance, The Weave of the Spirit, The Dance of Time, The Song of Reality, and The Flow of the Seasons, are aspects of the Eternal Pattern. The Gods are the walkers, dancer, weaver, paths, and guidepoints of the reoccuring pattern. They are the manifest primal forces that make up the pattern of the universe - The Eternal Pattern
We are keepers of the Lore of the Eternal Pattern.
The Guides are here to show The People the steps and rhythms of the Celestrial Dance. The Common Church shows how people can walk or dance in the footsteps of the Pathkeepers, the Great Gods above.
His Most Divine Holy Caller Charlius III
These are an Old Peoples, the original occupants of Daletal. They have been displaced by the Humans into the back corners of The Six Lands and the Badlands. For generations they waited for a sign so they could take their revenge against the Humans. The Great One came and led them. They swarmed across The Six Lands and ruled! Then The Fall occured. Their numbers have been greatly reduced since the time of their vengence, the Time of Merideth. They have returned to their back corners of The Six Lands. They wait for the Return of the Great One.
The Sleeping King is a near mythic figure that has a presence in real history. Originally called the Lost King, he came from a Land to the East where he had been a King. He left his Land because he felt he had failed his people ( the details are vague upon this point). He arrived here to discover a land under the boot of Merideth the Great. He vowed that, “All people shall be free to live as they need to live. No one should live as a slave to a man or fear!” Thus he began to lead. From a small band came The Six Armies Who Were One. Upon the final assault on Merideth, he brought freedom to The Six Lands. Then left, vowing to return if needed.
This powerful and ruthless legendary leader amassed an army of Beastmen and mercenaries conquering most of The Six Lands. His rule was ruthless, treating the people of the lands as slaves. He took the resources he needed for his campaigns without regard for the “sheep” left behind. He oppressed the people for nearly two decades before being overthrown by the Six Armies who march as One and the Sleeping King.
One of the most popular "Quests" in Dream Park for the 2071-72 season, The Red Ghost and the Crypt of the Ebony Princess has been made into a novel (by Elsmyth himself), a full theatre video, expanded into a broadcast series, and a lack luster home game. It is considered Elsmyth’s finest work before his nervous breakdown.
The RJD2 series virus, affectionately known as The Red Scribble, is the scourge of cyberspace.
I saw him pull that odd piece out once more, using it to fiddled with the lock. He open the big fold, and flipped out one long thin piece. He pulled a single piece out from a slide and fiddled in the lock. He stopped, smirked, and flipping out a small thin scraping tool he began to probe the area around the lock. “Trapped,” he said.
The Commander sniffed, “They are a motley group.”
The Captain said, “We will get the job done”.
Imagine a land to the East (or just Far Away) that trades with your lands with the occasional Caravan. This land is all about The Civilization: The Order of Things, The Celestial Bureaucracy, The Mantle of Heaven, and clerical abilities defining who was in charge (due to their being touched by the Gods). The Buracracy spoke with the voice of the Gods and could channel their power. Imagine what happens when their Gods die.
Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.
He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.
His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.
His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.
Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.