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MoonHunter
November 30, 2006
Hits: 3291
Comments: 9
Ideas: 1
Votes: 4 / 4.125000
Encyclopedia Kerrenica    Systems  (Knowledge/Lore)   (Specific)

While someday this will be available in the twenty three GIP soft leather bound volume set, this abbreviated version is here for your viewing

MoonHunter
November 30, 2006
Hits: 4963
Comments: 1
Ideas: 1
Votes: 1 / 4.000000
Sagas of Kerren    Systems  (Knowledge/Lore)   (Specific)

Sagas are the “oral tradition” of Kerren. Sure they are written down, but they tell stories of The Days of the Ships, of Onterio, of Earlier Days. In addition to history, they are used to teach moral lessons and Preserver Ideals to the younger generations. Though the Sagas, one learns to of Kerren and how to be Kerrenese.

MoonHunter
November 30, 2006
Hits: 12386
Comments: 6
Ideas: 2
Votes: 4 / 4.000000
Against the Storms - The Kerren Setting    Articles  (Campaign)   (Game Mastering)

For hundreds of years colonist from Earth have lived on Kerren.  They came to Karren to live a simplier peaceful life. A pity that dream never materialized. 

Kerren is a world in an age of Saurians.  Giant megafauna live among huge trees. Smaller saurians and giant insects live in their shadows.  The Humans live in Clusters, walled cities usually along cliffs, to protect themselves. 

Kerren is a world of little metal.  The colonists expected resources to maintain a minimal level of technology.  Those resources did not exist or were unobtainable given their tools.  They adapted to the materials they had.

In short their life was simplier, but it was not peaceful. 

Zhan are extradimensonal blobs that fall from rifts caused by electrical storms.  Zhan infect living things, twisting them into rampaging monsters.  If Kerren was not dangerous enough, now “things” roamed the lands.

However, the Colonists found allies on Kerren- The Dragons. Working with this native animal species, The Ryders defend their people.  Riding their dragons they destroy Zhan as they fall before they can contaminate the world, remove Zhani monsters in Grey Zones, and wrangle Mega Fauna and Jumpers. Together with their Dragons, Ryders help build and maintain the colony.

MoonHunter
November 23, 2006
Hits: 4479
Comments: 10
Ideas: 9
Votes: 6 / 4.583333
Nine Coyns of Destiny    Items  (Other)   (Campaign Defining)

The Nine Coyns are Items of Destiny. Created long ago as tools of resolution, echos of the primal set have been found in other realms… places that need resolution of great threats to the Way.

The lines are drawn.

The final coyn is tossed.

Let the great karmic conflict BEGIN!

MoonHunter
November 17, 2006
Hits: 4528
Comments: 6
Ideas: 0
Votes: 4 / 3.750000
MoonHunter's Top Tips for 2006    Articles  (Rules and Advice)   (Gaming - In General)

Another year, another List. I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List. These are this year’s ten most common pieces of gaming advice I have given out.  They should be useful to you to some level.

MoonHunter
November 15, 2006
Hits: 8555
Comments: 5
Ideas: 0
Votes: 4 / 3.750000
Princess eDonistadled aka Doni    NPCs  (Major)   (Political)

The pretty and free spirited Yellow Princess, eDonistadled aka Doni, created much havok as she pushed the world forward.

MoonHunter
November 12, 2006
Hits: 4443
Comments: 5
Ideas: 0
Votes: 2 / 4.000000
Order of the Green Rose    Society/ Organizations  (Political)   (Country/ State)

Originally an honor guard created by the Princess Reisha, they played a pivotal role in maintining Kingdom Humana over the course of the wars and reconstruction.

MoonHunter
November 12, 2006
Hits: 4795
Comments: 9
Ideas: 0
Votes: 4 / 4.125000
Princess Reisha    NPCs  (Mythic/ Historical)   (Political)

Princess Reisha is key figure in the Twin Rose War and the Mother of Modern Humana.

MoonHunter
November 10, 2006
Hits: 4914
Comments: 1
Ideas: 0
Votes: 1 / 5.000000
Engled, The Queen Consort    NPCs  (Major)   (Political)

This strong and powerful woman has been a pawn in the game of thrones, first in her own country, then in The Kingdom. She is the Queen Consort of the Great King.  While she will not be queen of any realm, she will cast a long shadow over the happenings in the Kingdom Humana and The Lands.

MoonHunter
November 8, 2006
Hits: 5452
Comments: 9
Ideas: 0
Votes: 6 / 4.000000
Mathius the Great King    NPCs  (Mythic/ Historical)   (Political)

One of the finest kings The Lands have ever known; this elder king is much beloved and respected. It is ironic that his greatness plants the seeds of great strife.

MoonHunter
November 3, 2006
Hits: 14978
Comments: 23
Ideas: 46
Votes: 6 / 4.000000
Cool Fight Scenes    Locations  (Other)   (Any)

A list of locations and/or situations for a cool fight scene. (list)

MoonHunter
October 29, 2006
Hits: 3277
Comments: 16
Ideas: 0
Votes: 8 / 3.000000
Black Sword Conflict Resolution Services: aka Bigsword CRS    Society/ Organizations  (Combative)   (Regional)

Black Sword is a private military corporation, a company hired as security or to supplement governmental military forces. In Black Sword’s case, it is to supplement their special operations forces.

MoonHunter
October 15, 2006
Hits: 2298
Comments: 9
Ideas: 0
Votes: 5 / 4.100000
Dr Mike Silverman MD PHD    NPCs  (Minor)   (Knowledge/Lore)

This is fascinating. Scary, really scary, but fascinating.

MoonHunter
October 5, 2006
Hits: 31934
Comments: 133
Ideas: 111
Votes: 15 / 4.333333
and a ten foot pole.    Items  (Equipment Listing)   (Heroic)

You have what?! On your equipment list? For real?

MoonHunter
September 11, 2006
Hits: 3612
Comments: 7
Ideas: 0
Votes: 6 / 3.833333
Singing Knives    Items  (Melee Weapons)   (Magical)

LLorryn of Rydlin crafted charms and magic items over his lifetime. All are known for his trademark, the ringing sound caused by the magic flowing through them. While bards have granted fame to his thirteen Singing blades, among warriors and weaponsmiths, he is best known for his "singing knives".

MoonHunter
September 10, 2006
Hits: 6255
Comments: 9
Ideas: 12
Votes: 7 / 4.642857
The Singing Blades    Items  (Melee Weapons)   (Magical)

LLorryn of Rydlin crafted thirteen of the famed Singing Blades, as well as numerous other charms and magic items. All are known for his trademark, the ringing sound caused by the magic flowing through them. The Swords are his best known body of work.

MoonHunter
September 9, 2006
Hits: 4038
Comments: 6
Ideas: 0
Votes: 2 / 3.250000
Middle Swords    Items  (Melee Weapons)   (Non-Magical)

"So it is old," I said.

"Older than you know," The White Beard murmered.

"I have never seen a blade of this type," I said swinging it experimentally.

"It is a Middle Blade. They are made not in these times, but in Albinion Era after the fall of the Empire, made, they were," The Wise One said.

"It is truly old then, almost as old as you…"

The White Beard just sighed.

MoonHunter
September 7, 2006
Hits: 4465
Comments: 7
Ideas: 0
Votes: 4 / 3.625000
Bridge Shadow    Locations  (Neighborhoods)   (Any)

The city has some great bridges, awsome works that span the large and gentle river that flows through the city. To prevent the river from overflowing, the river bed was dredged and the river sides were given steep deep banks.  Decades after the project began, the city was safe from flooding.

MoonHunter
September 3, 2006
Hits: 3829
Comments: 6
Ideas: 0
Votes: 4 / 3.375000
30 People in a Crowded Dockside Tavern    NPCs  (Extras-Horde)   (Travelers)

You step in from the fog swirled street.  It is not as dark as you expected, but it is just as loud and smelly. There is about 30 people in this dockside bar.

MoonHunter
September 2, 2006
Hits: 4325
Comments: 9
Ideas: 0
Votes: 9 / 4.111111
30 Courtiers    NPCs  (Extras-Horde)   (Political)

You find yourself brought to the Great Lord’s Court after completing your assignment.  Thanks are given. You are invited to the festivities later that day. Court is adjourned and you are now trapped in a room with numerous courtiers ....

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MoonHunter

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Random Idea Seed View All Idea Seeds

       By: young0ne2

A group of adventurers come across a child’s body on their adventures, odd being such a remote location. Their is no detectable sign of violence to the child, nor are their any signs of life. Suddenly the child opens its eyes, looks towards the group and introduces themselves to the adventures.
If this wasn’t odd enough, the child can’t remember where they are from, only their name and age. Stranger yet, the child has a tattoo on their right shoulder of a family crest, to a family that died out over 200 years ago.

Ideas  ( NPCs ) | February 27, 2013 | View | UpVote 5xp


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