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By: MoonHunter
2006-08-19 04:52 PM
Hits: 80313
Comments: 34
Ideas: 0

Votes: 12 / 4.625000
The 30 NPCs  (Extras)   (Combative)

The 30: The thirty miscellaneous people who are part of some group. These are drop and play personalities for a given group.

By: MoonHunter
2006-08-18 12:18 PM
Hits: 3731
Comments: 4
Ideas: 0

Votes: 3 / 3.666667
Bridges District Locations  (Neighborhoods)   (Mountains)

“It is a sight to behold: like a giant spider web - dozens upon dozens of rope bridges and lines are strung between the hills of the district. And the people. They move along these slender swaying lines as if they were walking down a boulevard.”, The Journal of Mathius Redcap

By: MoonHunter
2006-08-13 12:19 PM
Hits: 2852
Comments: 5
Ideas: 0

Votes: 1 / 3.500000
Faith of the True Civilization Society/ Organizations  (Religious)   (Regional)

Imagine a land to the East (or just Far Away) that trades with your lands with the occassional Caravan. This land is all about The Civilization: The Order of Things, The Celestial Buracracy, The Mantle of Heaven, and clerical abilities defining who was in charge (due to their being touched by the Gods).

By: MoonHunter
2006-08-11 05:08 PM
Hits: 29506
Comments: 8
Ideas: 3

Votes: 4 / 3.875000

You will never find a more wretched hive of scum and villany… ," Obiwan (Ben) Kenobi said. Well, I think you can. Everyone has those "dark places" in their world. Post them up and let’s compare.

By: MoonHunter
2006-08-10 01:58 PM
Hits: 5980
Comments: 15
Ideas: 0

Votes: 6 / 4.666667
Pathkeepers of the Eternal Pattern Systems  (Divine/ Spirit)   (Defining)

The Celestrial Dance, The Weave of the Spirit, The Dance of Time, The Song of Reality, and The Flow of the Seasons, are aspects of the Eternal Pattern.  The Gods are the walkers, dancer, weaver, paths, and guidepoints of the reoccuring pattern. They are the manifest primal forces that make up the pattern of the universe - The Eternal Pattern

By: MoonHunter
2006-08-10 01:55 PM
Hits: 3907
Comments: 8
Ideas: 0

Votes: 5 / 4.600000
The Common Church Society/ Organizations  (Religious)   (Regional)

We are keepers of the Lore of the Eternal Pattern.
The Guides are here to show The People the steps and rhythms of the Celestrial Dance. The Common Church shows how people can walk or dance in the footsteps of the Pathkeepers, the Great Gods above.
His Most Divine Holy Caller Charlius III

By: MoonHunter
2006-08-05 02:39 PM
Hits: 2944
Comments: 9
Ideas: 0

Votes: 5 / 3.900000
The Beastmen of The Six Lands Lifeforms  (Intelligent Species)   (Any)

These are an Old Peoples, the original occupants of Daletal. They have been displaced by the Humans into the back corners of The Six Lands and the Badlands. For generations they waited for a sign so they could take their revenge against the Humans. The Great One came and led them. They swarmed across The Six Lands and ruled! Then The Fall occured. Their numbers have been greatly reduced since the time of their vengence, the Time of Merideth. They have returned to their back corners of The Six Lands. They wait for the Return of the Great One.

By: MoonHunter
2006-08-05 02:36 PM
Hits: 3316
Comments: 5
Ideas: 0

Votes: 3 / 4.000000
The Sleeping King NPCs  (Mythic/ Historical)   (Political)

The Sleeping King is a near mythic figure that has a presence in real history. Originally called the Lost King, he came from a Land to the East where he had been a King.  He left his Land because he felt he had failed his people ( the details are vague upon this point). He arrived here to discover a land under the boot of Merideth the Great. He vowed that, “All people shall be free to live as they need to live. No one should live as a slave to a man or fear!” Thus he began to lead. From a small band came The Six Armies Who Were One. Upon the final assault on Merideth, he brought freedom to The Six Lands. Then left, vowing to return if needed.

By: MoonHunter
2006-08-05 02:35 PM
Hits: 2696
Comments: 3
Ideas: 0

Votes: 2 / 4.000000
Merideth the Great NPCs  (Mythic/ Historical)   (Political)

This powerful and ruthless legendary leader amassed an army of Beastmen and mercenaries conquering most of The Six Lands. His rule was ruthless, treating the people of the lands as slaves. He took the resources he needed for his campaigns without regard for the “sheep” left behind. He oppressed the people for nearly two decades before being overthrown by the Six Armies who march as One and the Sleeping King.

By: MoonHunter
2006-07-30 06:08 PM
Hits: 4564
Comments: 9
Ideas: 0

Votes: 3 / 4.000000
The Red Ghost and the Crypt of the Ebony Princess Dungeons  (Underground)   (Style)

One of the most popular "Quests" in Dream Park for the 2071-72 season, The Red Ghost and the Crypt of the Ebony Princess has been made into a novel (by Elsmyth himself), a full theatre video, expanded into a broadcast series, and a lack luster home game. It is considered Elsmyth’s finest work before his nervous breakdown.

By: MoonHunter
2006-07-26 12:26 PM
Hits: 3159
Comments: 14
Ideas: 0

Votes: 8 / 3.750000
The RJD2 CyberVirus Lifeforms  (Constructed)   (Cyberspace)

The RJD2 series virus, affectionately known as The Red Scribble, is the scourge of cyberspace.

By: MoonHunter
2006-07-21 09:57 AM
Hits: 3101
Comments: 10
Ideas: 0

Votes: 6 / 3.916667
Mechnician's Tool Items  (Tools)   (Non-Magical)

I saw him pull that odd piece out once more, using it to fiddled with the lock. He open the big fold, and flipped out one long thin piece. He pulled a single piece out from a slide and fiddled in the lock.  He stopped, smirked, and flipping out a small thin scraping tool he began to probe the area around the lock. “Trapped,” he said.

By: MoonHunter
2006-07-16 02:06 PM
Hits: 3034
Comments: 7
Ideas: 0

Votes: 7 / 3.500000
Nortwalk Irregulars Society/ Organizations  (Combative)   (Area)

The Commander sniffed, “They are a motley group.”
The Captain said, “We will get the job done”.

By: MoonHunter
2006-07-15 02:40 PM
Hits: 3277
Comments: 6
Ideas: 0

Votes: 2 / 3.750000
The Demon Cult of BA'AN Society/ Organizations  (Religious)   (Regional)

Imagine a land to the East (or just Far Away) that trades with your lands with the occasional Caravan. This land is all about The Civilization: The Order of Things, The Celestial Bureaucracy, The Mantle of Heaven, and clerical abilities defining who was in charge (due to their being touched by the Gods). The Buracracy spoke with the voice of the Gods and could channel their power.  Imagine what happens when their Gods die.

By: MoonHunter
2006-07-12 12:19 PM
Hits: 3208
Comments: 8
Ideas: 0

Votes: 5 / 3.800000
Dreamweaver Cassiopia NPCs  (Major)   (Mystical)

“Do you trust me? Do you feel I can get you through this night?”

They looked unsure. Slowly, each nodded. One even spoke, “I believe you can get me through this night.”

“Good. I believe we can reach the morning light. Now here is what we need to do…...”

By: MoonHunter
2006-07-10 04:13 PM
Hits: 6293
Comments: 6
Ideas: 7

Votes: 1 / 4.000000
The Six Lands Locations  (Continent)   (Any)

The Six Lands are diverse fantasy environments that coexist upon the same great continent. Each Land has its own environment and race. It is a simple setting for a fantasy world.

By: MoonHunter
2006-07-09 11:57 AM
Hits: 5142
Comments: 13
Ideas: 0

Votes: 5 / 4.000000
Verner Lifeforms  (Fauna)   (Other)

The toxic lands of the Wastes should support no life. Here the land is slowly corrosive to the touch, causing illness with prolonged contact. The bubbling sulfur and ectomass pools are especially lovely, if you have the right aesthetic. The soil is soft and any heavy object slowly sinks. Other than a few migrant birds and some exotic small insects, The Wastes support only one native lifeform - The Verners - Exerpt from the often wrong but very popular Kalemandi’s Beasts of Lore and World.

By: MoonHunter
2006-07-07 11:58 AM
Hits: 4157
Comments: 20
Ideas: 0

Votes: 5 / 3.400000
Cloud Wall Locations  (Fortification)   (Mountains)

Some hear The Blue calling them. They would rather embrace it than stay another day.

By: MoonHunter
2006-06-30 12:02 PM
Hits: 3348
Comments: 10
Ideas: 0

Votes: 7 / 3.357143
The Littered Halls Dungeons  (Any)   (Rooms/ Halls)

You follow the map your purchased. It is to lead to the lair of Tergars the Dark. You follow through the woods, and find the rocks that lead into the hillside. The troupe creeps inside. Inside you find burned out candles, recent trash, and a few broken kegs. It is not Orc remains… there are funny and obscene things written on the walls with charcoal written in the local tongue. It is strange… unless….

By: MoonHunter
2006-06-25 12:53 PM
Hits: 14219
Comments: 13
Ideas: 8

Votes: 6 / 3.916667
Barrows of The First Men Dungeons  (Any)   (Style)

The First Men buried their Kings and “Big People” (Nobles and other Important people) in underhills - tombs made under hills of earth called Barrows. While this custom seems quite common, the First Men were not.  The First Men were closer to The Mythics - The Shidhe (Elves) and Dwarves - and The True Dreaming Magics than Modern Men. Thus entering their barrows means you are entering a different world and time.

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MoonHunter

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Random Idea Seed View All Idea Seeds

Orcish currency is derived from glass beads. The art of glassworking is well beyond them, but perhaps the orcs have something of value to the civilized races, such as animal pelts, and well made axes, and bows. The humans trade beads for the goods, and the orcs will trade the beads amongst themselves as a form of their own currency. Perhaps they value blood red beads above all others, or animistic orcs favor beads in the colors of their gods. Inspired by Indian trade beads, some of which could be quite ornate and beautiful. Most North American Indian beads were made in Italy. Surprise!
By: Scrasamax | Visit | UpVote 1xp

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