An exotic and oddly beautiful city unlike any other.
With enough will, determination, and intelligence, we will remake the world in our image.
The shark is the most efficient hunters in the realms. This has empowered the Shark Spirit, to become the Beast Hunting Spirit. This powerful spirit has bound elementals of various kinds and places with a shark imprint. These bound spirits spawn new shark races: land sharks, sand sharks, sky sharks, and as for here, The OcrheMaws.
From their home, the winds high above the desolate lands below, these giant winged creatures strike silently and sure.
You find yourself captured by Goblins. (We won’t ask, we know it is embarassing.) Looking for your escape, you begin to watch the Goblins. Suprisingly, they are a fairly complex bunch.
The Ocadian Desert is a desolate place. The spirit of the land has been crushed, changing the region from a series of islands with evergreen forests and animals in a shallow sea, to one of the most inhospitable places on the Sphere.
“Don’t be a Yak.” A common Ocadian saying.
This somewhat magical stone contains fire within it, just waiting to be released
One of the most powerful tools found in the World Building 102b article is the Worksheet. Here is a place to put the settings you might make with them.
The Order of the Yellow Rose was her princess order of bodyguards and companions. It was more like a roving party of dreamers and idealists. They became the spies, military arm, and rabblerousers, of The Yellows and the Duke.
A masterpiece of religious architecture and a major center of learning in the last era, The Monastery is still considered a place of reverence, especially for those who love the written word.
This scroll is for all those hardworking people that keep our adventurer’s Inns and Taverns working.
With silent wings may your soul fly to the Spirit Home
Kerren is the common/ colonial name for Kerros IV. Kerros is a G3 star in Sector 460. It is a Early Series System off the Bael Line. To players, Kerren is the home to an Against the Storms Campaign. Planets and Places of Kerren is a scroll and codex that will include information about the Planet, the Places, and the Clusters/ Warrens/ and Villages of Kerren.
“The People of Kerren have created a tight knit society based upon “crews”, “wings”, or other small groups of people….”
Excerpt from Terran Expeditionary Scout Force ReContact Report 2280
Ryders, Scales, Crafters, HighBloods, and Villagers, these are the people that populate a Kerrenese Against the Storm campaign. This section give examples and directions on how to create them.
Preserver Thought is “The School of Thought” on Kerren. It motivated the Colonist to colonize. It is what led them to their unique technolgical and social mix. These Preservers live up to their own ideals.
In Antioch, the Inn and Tavern is an institution. You hit the corner or neighborhood tavern a couple of nights a week, if not every night. You go, eat, drink, socialize.
“If you are going to live in the Warren, you need to live by The Rules,” The Edge said.
“I can follow the Ward Rules as good as anyone,” the Green Ryder said.
He waves dismissively. “Those are not the rules I speak of. I speak of the ones that make you more than just another fool with a dragon mount. I speak of the ones that make you a True Ryder.”
“Who are you to tell me what is right to do?”, Sir Aldros said.
“I am a follower of The Old Code”, the older knight said.
Chivalry was disciplined by a code of conduct that was clearly understood although it was never clearly formulated. ~ LÃ©on Gautier ~
Wytchwolde-Under-Ash, once a great Thorpe, was razed to the ground by the ruthless, and truth told more than slightly deranged, Porcelain Princess and her henchmen, the Purifiers. When the flames had at last subsided, and a kaleidoscope of swirling, dull-gray ash choked the sky, nine hundred acres of old growth iron spruce, black larch and weeping birch, was burned to utter cinders, along with the entire coven of witches comprising the Sisterhood of the Silver Teat.
Now, centuries later, the forests are somewhat re-grown, and the town of Foolswater stands where Wytchwolde-Under-Ash once did. It is said that even to this day, one can still find ashes in the otherwise potable well-water of this village. Once a year during the Winter Solstice, the “Ash-Wind” comes to Foolswater, a suffocating black cloud that passes quickly but leaves dead birds and animals in its wake, darkening the trees, and staining the sky with black snow. The inhabitants of the village know better than to be caught outside during the day-long Ash-Wind. Everyone is locked snugly inside, singing old hymns that curse and re-curse the burned witches who once called this place home.