The Doll House holds what you would expect it to hold, dolls. With one minor detail.
The bureaucrat in the Office of Interior Development expects us to solve a riddle before he will even SEE us? You’re kidding me right? Oh, you’re not kidding…
Fairly small and innocuous looking, appearing to be little more than broken trinket, a dissassembled "ship in a bottle", this artifact of immense magical power only starts to show it’s power as you meticulously rebuild the ship in the bottle.
Fidlin, a gnome wizard with a paission making animals smarter and his Trusty "side-kick" Kat a greatsword weilding badger of uncommon power.
Kat, walks upright with the greatsword slug over his back, and yes he knows he has a girls name.(don't remind him)