War is a constant in many RPG’s. I believe that I have done enough war based adventures and campaigns that I might as well share some ideas and open the stage for others to share their thoughts.
Spoken only in legends and even then in hushed whispers, PochÃ¢??Agoura is a name that sends children scurrying into their parents beds. Most people do not believe the old legends that the Dread Walker once subjected the entire world to an endless dark, a mindless machine of destruction that corrupted all in his path. But you see there is always a little fact in legends and myths and this is no different.
Radiation sickness is a serious matter and I wanted to address it after noticing it in a post. I have created 10 severities of exposure and detailed what happens during each.
The lost art of the orcish drum has been rediscovered in the hands of Gromek of the Gripfang tribe.
Stonedeath is a goblin assassin, but much more than that. His new form allows him to scale walls, fight with uncanny agility, and above all that; he has a hatred for adventurers.
Deep in the frozen north, facing the northern sea lies Corpsehaven a city built into a sheer cliff, a walled city that extends to the sea. This city is a silent place, filled with the dead and those that would consort with such creatures.
Amenorian brings forth her power to bring justice and retribution to the wicked.
Deep in the marshes the Tree of Cognizance feeds on whatever living creatures come near it, using very powerful illusions and brute strength. It’s fruits are prized by those that understand the powers they offer.
Renik Kavios is the leader of the dockworkers’ union. He is also a smuggler for stolen goods and illegal contraband. Through his power, he has the leaders of a city locked under his control.
Evil gives birth to many foul creatures, of these creatures the Negasek have emerged from a womb of darkness and terror. These powerful insect-like creatures radiate the dark force that gave birth to them, born of sheer negative energy, nearly dripping with the foulness of their diabolic nature.
The House of Sand is but a rumor to most, but there are those that listen to the streets of the great cities telling of an organization of master assassins that has it’s fingers in almost every criminal organization.
The PCs are hired by undead to rid their village community of an invasive necromancer.
As the PCs make their way, wherever they are going, they spot two zombies. The zombies approach but before the cleric can turn them, one starts throwing coins at the PCs while the other pleads with them, unable to pronounce the letters "L" and "H" due to some missing gums. "Peeth issen...no 'arm...coin...peeth issen!"
If the PCs don't slaughter the two zombies immediately, they will eventually come to learn that the two were chosen to find help by their brethren. The zombies want to hire the PCs to rid their community of an unwanted pest. An opportunistic necromancer.
Apparently, a small benign community of undead have taken residence in an abandoned village, living out their undeath as peacefully as the undead can. Recently, a malicious necromancer has invaded the village, and plans to enslave the entire populace with his malignant spells, raising a small army.
The PCs must battle the vile necromancer, even as he animates the very folks who hired the PCs in the first place, to slaughter them.