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MindForge
May 16, 2007
Hits: 2487
Comments: 7
Ideas: 1
Votes: 4 / 2.750000
The War Campaign    Articles  (Resource)   (Game Mastering)

War is a constant in many RPG’s. I believe that I have done enough war based adventures and campaigns that I might as well share some ideas and open the stage for others to share their thoughts.

MindForge
May 13, 2007
Hits: 3659
Comments: 9
Ideas: 0
Votes: 6 / 4.083333
Poch’Agoura, the Dread Walker    Dungeons  (Any)   (Ecology)

Spoken only in legends and even then in hushed whispers, Pochâ??Agoura is a name that sends children scurrying into their parents beds. Most people do not believe the old legends that the Dread Walker once subjected the entire world to an endless dark, a mindless machine of destruction that corrupted all in his path. But you see there is always a little fact in legends and myths and this is no different.

MindForge
May 10, 2007
Hits: 2672
Comments: 10
Ideas: 0
Votes: 7 / 3.214286
Radiation Sickness    Articles  (Resource)   (Game Mastering)

Radiation sickness is a serious matter and I wanted to address it after noticing it in a post. I have created 10 severities of exposure and detailed what happens during each.

MindForge
May 5, 2007
Hits: 5138
Comments: 16
Ideas: 0
Votes: 9 / 3.666667
The Art of the Orcish War Drum    Systems  (Combat/ Warfare)   (General)

The lost art of the orcish drum has been rediscovered in the hands of Gromek of the Gripfang tribe.

MindForge
May 5, 2007
Hits: 2151
Comments: 8
Ideas: 0
Votes: 5 / 3.800000
Stoneshadow    NPCs  (Minor)   (Combative)

Stonedeath is a goblin assassin, but much more than that. His new form allows him to scale walls, fight with uncanny agility, and above all that; he has a hatred for adventurers.

MindForge
May 5, 2007
Hits: 1928
Comments: 10
Ideas: 0
Votes: 7 / 4.071429
Corpsehaven: A Necropolis    Locations  (City)   (Tundra/ Arctic)

Deep in the frozen north, facing the northern sea lies Corpsehaven a city built into a sheer cliff, a walled city that extends to the sea. This city is a silent place, filled with the dead and those that would consort with such creatures.

MindForge
May 3, 2007
Hits: 1932
Comments: 6
Ideas: 0
Votes: 4 / 4.000000
Amenorian    Items  (Melee Weapons)   (Campaign Defining)

Amenorian brings forth her power to bring justice and retribution to the wicked.

MindForge
May 2, 2007
Hits: 2720
Comments: 10
Ideas: 0
Votes: 5 / 3.700000
Tree of Cognizance    Lifeforms  (Intelligent Species)   (Swamp)

Deep in the marshes the Tree of Cognizance feeds on whatever living creatures come near it, using very powerful illusions and brute strength. It’s fruits are prized by those that understand the powers they offer.

MindForge
May 2, 2007
Hits: 1649
Comments: 9
Ideas: 0
Votes: 4 / 3.250000
Renik Kavios – Master of the Docks    NPCs  (Major)   (Criminal/Espionage)

Renik Kavios is the leader of the dockworkers’ union. He is also a smuggler for stolen goods and illegal contraband. Through his power, he has the leaders of a city locked under his control.

MindForge
May 2, 2007
Hits: 1555
Comments: 8
Ideas: 0
Votes: 1 / 3.000000
The Negasek    Lifeforms  (Intelligent Species)   (Any)

Evil gives birth to many foul creatures, of these creatures the Negasek have emerged from a womb of darkness and terror. These powerful insect-like creatures radiate the dark force that gave birth to them, born of sheer negative energy, nearly dripping with the foulness of their diabolic nature.

MindForge
December 21, 2006
Hits: 3371
Comments: 13
Ideas: 0
Votes: 5 / 4.000000
The House of Sand    Society/ Organizations  (Criminal/Espionage)   (World Wide)

The House of Sand is but a rumor to most, but there are those that listen to the streets of the great cities telling of an organization of master assassins that has it’s fingers in almost every criminal organization.

MindForge
October 23, 2006
Hits: 3704
Comments: 15
Ideas: 0
Votes: 10 / 3.150000
Satrya    NPCs  (Scenario Based)   (Natural)

Satrya returns to her homeland, to the elves dismay.

MindForge

Selected Count ( 12 )

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Random Idea Seed View All Idea Seeds

       By: MoonHunter

Believable magic, like ordinary physicis, operates according to some invariable laws that always result in some kind of cost or "bounce back". The grater the magic, the more it should cost the character physically, emotionally, and spiritually.

Ideas  ( System ) | February 8, 2005 | View | UpVote 0xp


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