An article that debates the matters of childhood in fantasy RPG’s in relation to the Player Characters.
Different aspects of forging your Player Character- Geography and Goals. Enjoyable for Players and Gamemasters alike.
Advice for players on different ways of fleshing out and developing the Player Characters.
An article for GM’s and players alike upon the matter of the family and friends of the players.
This is where the citadellians share and collect our tales of playtesting each others submissions.
A collection of healing Herbs.
The landscape is a product of nature’s own processes and humanoid activities troughout centuries or millenia.
How can we capture this in our stories, and deliver vivid and semi authentic descriptions?
A small piece about roleplaying seen trough philosophical glasses. Might inspire something in your way of GMing or might remind you of something you allready knew.
What is required of a weapon before it can be considered magic? This article uses a few "old school" guidelines to hopefully provide us with a fresh look on the question.
A group of humans living in a mountainous area have spent generations mining, drinking home made liquor, and generally not spreading the gene pool around enough. The end result is a sub-race of humans who no longer have necks, rather their heads protrude from the upper portion of the torso between the shoulders. They have beards, and lacking the ability to turn their heads, can only see what they are directly facing. They are simple and to the point, and direct to the point of bluntness.