An article that debates the matters of childhood in fantasy RPG’s in relation to the Player Characters.
Different aspects of forging your Player Character- Geography and Goals. Enjoyable for Players and Gamemasters alike.
Advice for players on different ways of fleshing out and developing the Player Characters.
An article for GM’s and players alike upon the matter of the family and friends of the players.
This is where the citadellians share and collect our tales of playtesting each others submissions.
A collection of healing Herbs.
The landscape is a product of nature’s own processes and humanoid activities troughout centuries or millenia.
How can we capture this in our stories, and deliver vivid and semi authentic descriptions?
A small piece about roleplaying seen trough philosophical glasses. Might inspire something in your way of GMing or might remind you of something you allready knew.
What is required of a weapon before it can be considered magic? This article uses a few "old school" guidelines to hopefully provide us with a fresh look on the question.
The Macabre style of architecture is common in ancestor venerating societies, or societies that have been afflicted by a long term period of loss of life. The style is best noted for its use of a morbid and gruesome, skulls and bones, severed limbs and the like. It also alternately honors the spirits of the dead with stunning works of art, and mocks death through caricature and comedy. Macabre is the common architectural style in Ozea.