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Michael Jotne Slayer's SubmissionsReset Sort

By: Michael Jotne Slayer
2007-11-08 08:47 AM
Hits: 10946
Comments: 18
Ideas: 20

Votes: 8 / 4.125000
Landscape Description Articles  (Resource)   (Game Mastering)

The landscape is a product of nature’s own processes and humanoid activities troughout centuries or millenia.
How can we capture this in our stories, and deliver vivid and semi authentic descriptions?

By: Michael Jotne Slayer
2007-11-07 10:05 PM
Hits: 1464
Comments: 3
Ideas: 0

Votes: 2 / 4.000000
Angthang Lifeforms  (Fauna)   (Water)

In the vast oceans of the world is a being that strikes terror in the heart of every sailor, the Angthang. Incontestably the largest Sea monster in the world

By: Michael Jotne Slayer
2007-11-07 07:42 AM
Hits: 2209
Comments: 5
Ideas: 0

Votes: 5 / 3.700000
The Black Man Plots  (Coincidence)   (Side-Quest)

A foreigner is being chased through the streets of the town by a mob with murder in their hearts.

By: Michael Jotne Slayer
2007-11-07 07:22 AM
Hits: 2213
Comments: 7
Ideas: 0

Votes: 5 / 4.100000
The Secret Invitation Plots  (Coincidence)   (Side-Quest)

The adventurers are approached in some public yet semi-private place by a lean dwarf, wearing a colorful cape with black feathers rim wrapped tightly around him. What will come of this?

By: Michael Jotne Slayer
2007-11-06 11:07 AM
Hits: 2717
Comments: 10
Ideas: 0

Votes: 7 / 3.857143
The Strange Ship Plots  (Coincidence)   (Side-Quest)

A foreign ship drifts into the harbor.

By: Michael Jotne Slayer
2007-11-06 09:42 AM
Hits: 2587
Comments: 11
Ideas: 0

Votes: 6 / 4.416667
Two Little Piggies Went to the Market Plots  (Hired)   (Side-Quest)

Two local merchants were found dead last night, both seemingly poisoned. Everebody is clueless as to what happened. Will the Heroes uncover the truth?

By: Michael Jotne Slayer
2007-11-04 06:49 PM
Hits: 2893
Comments: 12
Ideas: 0

Votes: 7 / 3.642857
30 Villages Locations  (City)   (Any)

30 villages ready at the disposal of the Gamemaster.

By: Michael Jotne Slayer
2007-11-01 04:10 AM
Hits: 4488
Comments: 4
Ideas: 0

Votes: 3 / 4.000000
Ankorill Locations  (Area)   (Forest/ Jungle)

Spots of perfect green. The Ankorillian Islands. Jewels of the Blue.

By: Michael Jotne Slayer
2007-10-23 09:23 PM
Hits: 2016
Comments: 7
Ideas: 0

Votes: 5 / 4.100000
The Nurglur Lifeforms  (Constructed)   (Underground)

The Nurglur stand taller than a man, though they are stooped and hunched so their faces lie at a height similar to ours. Their bodies are slim with a muscled, wiry strenght and their feet are turned with three bird like talons.

By: Michael Jotne Slayer
2006-06-03 10:02 AM
Hits: 3715
Comments: 7
Ideas: 0

Votes: 6 / 3.833333
Open the door and enter another world. Articles  (Humor/ Editorial)   (Game Mastering)

A small piece about roleplaying seen trough philosophical glasses. Might inspire something in your way of GMing or might remind you of something you allready knew.

By: Michael Jotne Slayer
2006-06-03 09:34 AM
Hits: 6181
Comments: 10
Ideas: 0

Votes: 7 / 4.142857
What Makes a Weapon Magic? Articles  (Humor/ Editorial)   (Game Mastering)

What is required of a weapon before it can be considered magic? This article uses a few "old school" guidelines to hopefully provide us with a fresh look on the question.

By: Michael Jotne Slayer
2006-06-02 04:12 PM
Hits: 15572
Comments: 8
Ideas: 1

Votes: 5 / 3.700000
Tobbacos, Ingridients and mind altering herbs. Items  (Other)   (Campaign Defining)

Tobbacos, ingridients and mind altering herbs etc.

By: Michael Jotne Slayer
2006-06-02 03:27 PM
Hits: 23089
Comments: 5
Ideas: 7

Votes: 4 / 4.000000
Adventurous Plants Lifeforms  (Flora)   (Any)

A collection of plants that could present a challenge for the PCs.

By: Michael Jotne Slayer
2005-11-28 03:51 PM
Hits: 3584
Comments: 6
Ideas: 0

Votes: 5 / 3.900000
Ko-Ho baccie Items  (Other)   (Magical)

This strange tobacco mixture that natives of Ankorill use
for both traditional ceremonies and everyday events.

By: Michael Jotne Slayer
2005-11-26 11:39 PM
Hits: 17149
Comments: 13
Ideas: 18

Votes: 3 / 4.166667
Plagues and Great Disease Systems  (Ecological)   (General)

Plagues and other great diseases are important parts of history and some settings. They defy man and may even defy God in their swift and terrible punishment upon the body of society.

By: Michael Jotne Slayer
2005-11-24 07:55 AM
Hits: 6380
Comments: 12
Ideas: 0

Votes: 6 / 4.750000
Ankorill natives Society/ Organizations  (Ethnic/Cultural)   (Area)

In the vast Sun-Ocean lies spots of perfect green. The Ankorillian Islands. The “Jewels of the Blue”.
The natives there are strange and wild looking.
Here is the only existing work on how they live, their customs, beliefs and rituals.

By: Michael Jotne Slayer
2005-11-22 07:52 PM
Hits: 4891
Comments: 10
Ideas: 0

Votes: 6 / 4.000000
Corpse Flower Lifeforms  (Flora)   (Forest/ Jungle)

Deep in the Ankorillian jungles grows the Corpse Flower. A dreaded plant that can entangle and poison you silently.
Hours later your companions notice your absence,
turn and search for you.
As they backtrack they unknowingly pass your last resting place.
A rather smelly, orange plant.

By: Michael Jotne Slayer
2005-11-21 05:54 PM
Hits: 14278
Comments: 5
Ideas: 5

Votes: 3 / 3.833333
Ankorillian weaponry Items  (Equipment Listing)   (Campaign Defining)

The weapons of the Ankorill Warriors and their uses.

By: Michael Jotne Slayer
2005-11-21 05:48 PM
Hits: 4663
Comments: 2
Ideas: 0

Votes: 2 / 3.000000
Pu-Da Items  (Melee Weapons)   (Non-Magical)

Pu-Da are called Clubs in the rest of the world. Among the Ankorillian weaponry are different types of clubs for use in close combat.

By: Michael Jotne Slayer
2005-11-21 05:46 PM
Hits: 2872
Comments: 3
Ideas: 0

Votes: 3 / 3.666667
Paha Items  (Melee Weapons)   (Non-Magical)

Ankorillian warriors carries, on a regular basis, Na-ha (spears) and many different types of Pahas (daggers). However, these are not daggers as most people think of them.

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Michael Jotne Slayer

Total Subs
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Random Idea Seed View All Idea Seeds

A desolate region is almost entirely without normal vegetation. Local plants are able to unroot themselves and crawl along the ground in search of water and fertile soil. The inhabitants fence their crops in to keep them from wandering off and put heavy stone thresholds in the doorways of their huts to keep wayward plants out. The plants sense by chemical cues, lacking sight or hearing, and tend to avoid herbivores or anything that smells of "dead plants". Characters with horses are likely to be unwelcome among the locals.
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