Within these Towers reside some of the most feared sorcerers ever to have blighted the lands of men.
From that silent place fear flows in unseen waves, like white fog. The shadows are many, and the wind breathes cold through the broken battlements and casements. Through it's frowning walls and dark window openings there's a lantern of the spirit which none see by but those who bear it.
Bells tolled continually, announcing new deaths.
"I hear that he walks the North these days, strides amongst the Silver Firs of those harsh lands. His followers struggling behind in the frost mist. New ones joining the lines everyday the, drawn to him by some mysterious force."
An article that debates the matters of childhood in fantasy RPG’s in relation to the Player Characters.
Elias and Manfred are basically a ventriloquist act. However, the major difference between them and other ventriloquists is that Manfred the Talking Cat is a real cat and not a puppet.
Come hither peasant!
Different aspects of forging your Player Character- Geography and Goals. Enjoyable for Players and Gamemasters alike.
Advice for players on different ways of fleshing out and developing the Player Characters.
An article for GM’s and players alike upon the matter of the family and friends of the players.
A Vampire hunter.
This is where the citadellians share and collect our tales of playtesting each others submissions.
Within this ancient tome are 30 companion spirits for wizards and their ilk.
A sweet old Herbalist with a secret, how old is he really?
A mercenary for hire. If you can handle the foul stench of dead dog, sweat and grease.
Farmers believe that once a crop has been harvested the corn spirits are homeless, and will leave the field to search for a new home. The Scarecrow will remain in the fields during winter, providing a refuge for the corn spirit until the new harvest is planted in spring.
Cursed swords that bring bad fortune to whoever wields them. Or are they?
A collection of healing Herbs.
Here is a list of those not-so-attractive treasures that the PC’s might find on their quests.
They march, march forever. Eerie chanting fill the air. Death Cometh.
To become a warrior in a tribe. -no food, drink, or sleep for 4 days and nights. -change into special clothes and painted enter hut -slices of skin carved from their chest and shoulders -wooden skewers through the bleeding flesh behind the chest muscles -stout thongs, secured to rafters were tied to skewers -hoisted from floor by these and weights were attached to their feet -twirled around till fell unconscious -when recovered from this, given a hatchet to cut off their little finger -ropes then tied to wrists and force to run in circle like a horse until he passed out -if survive all this he can return to his family in honor knowing he is now a warrior.