Fifteen men on a dead man's chest
Yo ho ho and a bottle of rum
Drink and the devil had done for the rest
Yo ho ho and a bottle of rum.
The mate was fixed by the bosun's pike
The bosun brained with a marlinspike
And cookey's throat was marked belike
It had been gripped by fingers ten;
And there they lay, all good dead men
Like break o'day in a boozing ken
Yo ho ho and a bottle of rum.
The jewel of the imperial shoal, this aquatic city is the emperor's seat of power.
‘‘I know where you can find just what you’re looking for. Give me a few days and I’ll get it for you. Trust me, it’s better if I get it for you. The only place in the city that has exactly what you’re looking for is the Hardville ghetto. It’s dangerous for most folk to enter that place unles they know the right people’‘.
Behold yonder hut floating on the island? An abandoned fisherman’s dwelling, you say? Nay, tis the Temple Of Inaha.
The small planet of XX has constantly puzzled astronomers who are unable to make any sense of its constantly shifting location on the cosmic charts.
Other less lofty minds pay this oddity no heed, choosing instead to focus on the search for more more promising worlds to colonise and tame.
But unknown to the race of men, a ferocious rival lurks in the black depths of space, constantly on the hunt….
Founded on the promise of prophecy, this fiefdom owes it success to its previously worthless amethyst deposits. And its very survival as well.
‘‘There were five of them all together, these monstrous walking trees! Yep, trees that walked! By the look of those nasty things, they were probably trees that ate people as well. Tried to kill us with those giant rubber balls, they did, those hell-spawned overgrown bushes…
Cut that laughter out, damn you! We weren’t drinking salt-water when that happened! Those crazy things are real! And if you don’t believe me, sail there yourself, you lousy land lubber! Don’t tell me I didn’t say ‘‘I told you so!’‘, when those vicious monsters finally squish you with their roots’‘.
As the officer strides into the thick and oppresive pitch-black gloom of the jungle, he silently signals to his men to fan out in a classic Quarsooth battle-formation with a nervous hand-gesture. He is very tense, almost afraid. The soothing, omnipresent presence in his mind tells him that he has no reason to worry, assuring him that victory will belong to those noble warriors that carry the standard of the invincible race of Zor-Tanis.
But there is something else cutting through the easy promises offered by that pleasant, gently commanding entity in his mind, as if determined to seize all his attention and use it to torment his imagination until it begins to scream for mercy. This something he cannot define and put words to, but it makes his skin crawl nevertheless. Despite the heat of the jungle, his blazing gold body-armor had suddenly become a chill prison that raises uncomfortable goosebumps along his chest.
Woried muttering from the rear tell him that his men like him, are unsettled. Turning aound in irritation, he begins to hiss at them to remain silent, afraid of alerting the very band of murdering monstrosities they have finally tracked into this eerie wilderness. It would be a rather embarassing matter for their commander if the very quarry they had been relentlessly pursuing for the past week or so, were to suddenly turn around and massacre all of them.
Too late he feels a something slithering around his neck. Fearful that it might be a pyhton, he reackes for his massive ‘‘fire-bow’‘, determined to incinerate the scaled menace before it can crush his larynx. But before his fingers even have a chance to close around the handle of the weapon hanging from his belt, another coil slithers out of the darkness and out of the darkness and pinions his arm, holding it in a painful crushing crip. As agony swamps him, he can vaguely hear a grim sound of cracking bones through the pain-filled haze that now holds him. His arm is being crushed. And then so quickly that his stunned mind has no time to register this new fact, there is no time left for more thought. The coil looped around his throat begins to squeeze, suffocating him. As the officer’s head begins to swim in the final moments of his life, he finally gains an excellent look at the thing that is stealing his life.
It is not a snake, but a vine. As if in response to this discovery, a now terrifyingly familiar roar of bestial fury rings through the gloom of the jungle..
Easily the largest city in the entire land of Yokaru and home to the infamous Keepers, Zibaba is a place simply teeming with the wild and rugged spirit of the bush. Welcome to the safari city.
Welcome,o distinguished traders to the Great Market of Ushart! Here you will want for nothing when it comes to the exotic and wonderous!
Just mind that you have a strong stomach…
Lying forgotten on the ocean floor by the children of Acqua,reposes the very monument that commemorates the passing of the islands from the hands of the Old Ones into those of their ancestors who sailed out of the mists long ago to claim them for their descendents.
But in a twist of extreme irony,others have come to venerate this creation abandoned by the race of man that built it. They are the Old Ones,the very same race whose defeat this statue is supposed to represent.
The ice lands…. A place where the forces of ice and frost hold power eternal over the lands,a place where the life giving rays of the sun are smothered and mocked by an eldritch ice mist.. For these desolate,frozen plains are home to the dread Ice Worshippers,a race of savage and feared nomads who are as merciless and relentless as the sinister ice that dominates their lands,the same ice they revere and hold in awe. Held in terror and loathing by the folk of the fair south,they eagerly await the day the ice sends them forth to unleash upon the civilized lands, a demon winter that yearns to consume all life..
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir