They are the result of the magical merging between a goblin and a bull shark. Zabans are a classic example of a wizard’s tinkering with life gone horribly wrong; a warning to those who would meddle with life.
Ranchowen are aquatic beasts that are ridden by high ranking Eshal warriors. A lot more comfortable to ride than Great Serpents and infinitely more docile,they are highly prized live stock that are bred and reared in special hatcheries by skilled Eshal animal trainers and herders.
The Great Serpents are the primary form of riding transportation for the Eshal. These massive, venomous creatures are one of the primary reasons that the Eshal were so successful in running roughshod over the cities of the Mer-folk.
Large lizards about 5 feet long, nothing about them seems to stand out. As drab and colorless as the parched brown stone of the desert, these things come across as your average (admitedly huge) reptile residents. But what most wouldn’t know is that these scaly things are virtually unkillable, thanks to a unique gift that they possess.
Large and powerful, they are the aquatic equivalent of elephants in a battle situation-very dangerous, but no army can afford not to have large numbers of them.
Acehrax raptors, with fifty foot wingspans and powerful talons, these dangerous creatures, are the bane of the Snake Riders.
Suffused with a love for probing every inch of the darkest and most unexplored depths of the ocean,this adventurous octopus like being possesses a dashing courage most odd for one of his race.
Not very surprising perhaps,when you consider the fact that this young explorer is insane.
For a creation of the Black Tide of Acqua,death never truly befalls it. As long as the most vital part of it survives,the foul thing will continue to exist. In a certain sense..
A rare branch of the arcane masters, encountered only among the deepest hill folk or ramshackle cabins, the Saucerer takes his power directly from the consumption of cheap liquor. Only the strongest, rankest, most nauseating of homebrewed alcohol will do, where it is instantly converted into mana available to the caster. Without a minimum level of inebriation, the Saucerer will be unable to cast any spells, as focus inhibits his spellcasting abilities.