Longspeak's SubmissionsReset Sort

Longspeak
September 13, 2016
Hits: 395
Comments: 5
Ideas: 0
Votes: 2 / 5.000000
The Scribe of Far Wind    Articles  (Fiction)   (Gaming - Genre)

Immortality, at any cost

Longspeak
September 2, 2015
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Comments: 4
Ideas: 0
Votes: 2 / 4.500000
Legacy, Part IV - Secrets    Articles  (Fiction)   (Gaming - Genre)

Confronting the men who were about to break into his flat, Kevin hopes for answers. Instead, he finds more unanswered questions.

Longspeak
October 14, 2014
Hits: 736
Comments: 6
Ideas: 0
Votes: 4 / 5.000000
Legacy, Part III - Delta Company    Articles  (Fiction)   (Gaming - Genre)

While reading his great-grandfather’s memoirs, Kevin realizes someone is watching his flat. What’s Jenny involved him in this time?

Longspeak
October 9, 2014
Hits: 658
Comments: 5
Ideas: 0
Votes: 4 / 5.000000
Legacy, Part II - Bloody    Articles  (Fiction)   (Gaming - Genre)

At his great-grandfather’s funeral, Kevin Baxter meets an old friend, bearing a gift. She called it his great-grandfather’s legacy....

Longspeak
October 8, 2014
Hits: 792
Comments: 15
Ideas: 0
Votes: 6 / 4.416667
Legacy, Part I - Goodbye    Articles  (Fiction)   (Gaming - Genre)

In the world of Delta Factor, everyone knows the first Delta appeared on September 11, 2001, when he saved the World Trade Center from a terrorist attack. There have been thousands of Expressions since then, but Jacob ‘Polaris’ Richter was unquestionably the first.

Wasn’t he?

Longspeak
May 1, 2014
Hits: 1062
Comments: 9
Ideas: 0
Votes: 6 / 4.750000
New Personal Best    Articles  (Fiction)   (Gaming - Genre)

Intense, personal stress can trigger expression, turning Baseline into Delta. In many cases, the stress comes from life-threatening danger. But in some...

Longspeak
April 10, 2014
Hits: 880
Comments: 6
Ideas: 0
Votes: 4 / 4.250000
The Song That Doesn't End, Part One    Articles  (Fiction)   (Gaming - Genre)

In the world of Delta Factor, one young woman fights a never-ending war with a remorseless enemy.

Longspeak
January 31, 2014
Hits: 1648
Comments: 24
Ideas: 0
Votes: 12 / 4.666667
Organic NPCs (and PCs)    Articles  (Character)   (Gaming - In General)

There are plenty of resources available to help detail characters. I wanted a way to organize and present those details in play naturally.

Longspeak
September 5, 2013
Hits: 932
Comments: 9
Ideas: 0
Votes: 6 / 4.250000
All Quiet on the West Third Street Front    Articles  (Fiction)   (Gaming - Genre)

In the world of Delta Factor, not every battle takes place between costumed superhumans, or holds the fate of the world in the balance.

Longspeak
September 3, 2013
Hits: 868
Comments: 8
Ideas: 0
Votes: 7 / 4.071429
Not So Secret Identity    Articles  (Fiction)   (Gaming - Genre)

This isn't the comics

Longspeak

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Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp


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