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Kinslayer
November 21, 2005
Hits: 3979
Comments: 7
Ideas: 0
Votes: 4 / 3.375000
Gregory Merchant    NPCs  (Extras)   (Artistic/Performance)

Gregory Merchant is an art dealer in Daggersford. He is well-versed in art, history, and art history, but rarely brings these subjects up other than in context of a sale.  His sales technique is very low-pressure, and he is content to let people browse his shop. There are a few small statues available, but the shop focuses on paintings of various sizes, values, and significance. He seems perpetually distracted.  Is it a ruse?

Kinslayer
November 15, 2005
Hits: 3693
Comments: 5
Ideas: 0
Votes: 3 / 2.333333
Chae Il Seung    NPCs  (Extras)   (Combative)

Chae lives to serve, and ultimately die in that service, if need be.  As a Bushi-Killian warrior in the service to Lord Kim, he focuses upon his given missions & tries very hard to stay part of the crowd. When on assignment, Chae is a relentless, dedicated, slayer of men.

Kinslayer
November 15, 2005
Hits: 2930
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
Sharry    NPCs  (Extras)   (Criminal/Espionage)

Sharry is a typical Formourian street urchin.  Her name is a corruption of her given name, Michele of Ryanhold (where she’s from).  She gets by on scrounging for scraps, begging, and the occassional opportunistic theft.

Kinslayer
November 15, 2005
Hits: 3820
Comments: 4
Ideas: 0
Votes: 3 / 2.833333
Crunk    NPCs  (Extras-Horde)   (Travelers)

Crunk is a typical sailor aboard the privateer Blue Raider.  The ship sails from Formour, but like most of its crew, Crunk is from Osterre.  As a Half-Orck, Crunk always has something to prove, and a chip on his shoulder large enough to throw his posture off.

Kinslayer

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Frozen in Time

       By: Spark

In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?

Ideas  ( Plots ) | January 12, 2008 | View | UpVote 2xp


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