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Kinslayer
September 24, 2008
Hits: 8446
Comments: 6
Ideas: 0
Votes: 3 / 3.666667
Torture and Execution--Devices and Methods    Items  (Other)   (Villanous)

There are a lot of bad people out there.  That is why we must torture you:  to keep you safe.

Many and varied are the ways of extracting a confession or ending a criminal’s life, and the one usually follows the other.

Kinslayer
September 24, 2008
Hits: 2497
Comments: 10
Ideas: 0
Votes: 7 / 4.071429
Four Rings    Items  (Jewelry)   (Magical)

This is a quartet of low-magic rings that can be used separately or as a set.

Kinslayer
January 25, 2008
Hits: 2173
Comments: 2
Ideas: 0
Votes: 2 / 3.000000
Concise Compendium of Codices    Items  (Books and Scrolls)   (Non-Magical)

Though several copies are known to exist, ultimately this is the title of a singular book.  It sits in the office of The Librarian—the Demon that oversees the Library of Citadel.  The Concise Compendium of Codices contains a listing of every known book ever printed.

Kinslayer
January 24, 2008
Hits: 3390
Comments: 6
Ideas: 0
Votes: 5 / 4.200000
The Prophecies of Aeriolaineus the Sage    Items  (Books and Scrolls)   (Non-Magical)

This millennia-old book is one of the most famous books of prophecy in all of the realms, second only to the Book of the Cannon itself, and takes the front seat in the minds of most as the quintessential book foretelling the future.

But all is not as it seems

Kinslayer
November 12, 2005
Hits: 6390
Comments: 11
Ideas: 0
Votes: 5 / 3.600000
Vridian gold    Items  (Materials)   (Cursed)

“Gold. GOLD. GOLD! Beautiful, wonderous, Gold! I am Rich I tell you. I am the luckiest man alive!”

Kinslayer
November 11, 2005
Hits: 8694
Comments: 4
Ideas: 12
Votes: 4 / 3.625000
Midian Books    Items  (Books and Scrolls)   (Non-Magical)

There are a number of important, influential, or interesting books of Midian

Kinslayer

Selected Count ( 6 )

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Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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