For those who enjoy comfort and discretion, and don’t mind paying a few extra coins
during their stay in Ak-Var.
This great square lies a few feet below the level of the surrounding streets. A place of where emotions run high; a place of both awe, and despair.
Come, join in our discussion. We're composing a list to categorize the different lunatics that spill their inane natter here. You fit in where did you say?
This is a quiet place in the forest of Kaarengard, an Inn where mostly rangers, woodsmen and the occaisonal adventurer spend their evenings, swapping tales of adventure and spreading the latest news.
The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.
The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative.