Kassil's SubmissionsReset Sort

Kassil
March 21, 2010
Hits: 1412
Comments: 7
Ideas: 0
Votes: 6 / 3.583333
Miros, the Devouring World    Locations  (World)   (Space)

"Captain's log, date unknown. We have been exploring a region of dead space, wandering between the dull cinders of dying suns, looking for an explanation to what happened in this sector of space. Our charts show that this sector should be bursting with life - young stars and verdant worlds - but all we have seen is a stellar wasteland." -Log entry recovered from a derelict exploratory vessel on the fringe of the Miros Waste

Kassil
February 10, 2009
Hits: 3475
Comments: 22
Ideas: 0
Votes: 7 / 4.642857
Silt Sea    Locations  (TransWorld)   (Desert)

An ocean of fine silt, shot through with pillars and islands of ancient stone, this realm would be a thing of harsh beauty were it not for the utterly lifeless nature of it.

Kassil
February 8, 2009
Hits: 1775
Comments: 8
Ideas: 0
Votes: 6 / 3.500000
The Lazy Goat    Locations  (Establishment)   (Plains)

The Lazy Goat is a wayfarer’s stop, a tavern of sorts out in the dark between cities.

Kassil
October 29, 2008
Hits: 1194
Comments: 2
Ideas: 0
Votes: 1 / 4.000000
The Atrium    Locations  (City)   (Other)

Glistening in the light of Acheron, the crystalline structure of the Atrium is a fragment of Earth, carried across the void; a snapshot of green and blue amid the pale tans and reds of Tarterus, a promise and a dream.

Kassil
October 27, 2008
Hits: 2295
Comments: 9
Ideas: 0
Votes: 5 / 4.200000
The Cathedral of Light    Locations  (Establishment)   (Underground)

The product of centuries of slow, careful, painstaking work, a testament to the Old Ways and the power of Thaumaturgy, the Cathedral of Light is known of across the whole of Kuramen.

Kassil
February 13, 2008
Hits: 3396
Comments: 5
Ideas: 0
Votes: 3 / 4.333333
The Gloom    Locations  (TransWorld)   (Tundra/ Arctic)

Once merely a minor Realm of an ambitious Prince of the Nether, the Gloom has been conquered and now lies ruled by Winter’s cruel grip.

Kassil

Selected Count ( 6 )

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Random Idea Seed View All Idea Seeds

Walk without rhythm and you'll never learn.

       By: axlerowes

Arakis's zombie problem went largely ignored, because it was believed that the Shai-Hulud (sand worms) would effectively dispose of the undead walkers. Unfortunately the problem grew until the roving herds of sunburnt ghouls threatened the flow of spice. While observing one of the great reanimated masses over take a Harvester from the safety of an ornithopter, an Imperial Zoologists noted that the sand caked flesh eating revenants walked entirely without rhythm.

Shortly after receiving this report the Bene Gesserits claimed to have a solution to Arakis's hellish resurrections. They asserted to the agents of the great houses that the worms could be drawn to the walkers using an ancient sonic weapon. According to the sisters, exposing the zombies to an antediluvian ballad composed by the great master M. Jackson would force them to step in time.

Ideas  ( Plots ) | March 12, 2014 | View | UpVote 6xp


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