Kassil's SubmissionsReset Sort

Kassil
March 21, 2010
Hits: 1096
Comments: 7
Ideas: 0
Votes: 6 / 3.583333
Miros, the Devouring World    Locations  (World)   (Space)

"Captain's log, date unknown. We have been exploring a region of dead space, wandering between the dull cinders of dying suns, looking for an explanation to what happened in this sector of space. Our charts show that this sector should be bursting with life - young stars and verdant worlds - but all we have seen is a stellar wasteland." -Log entry recovered from a derelict exploratory vessel on the fringe of the Miros Waste

Kassil
February 10, 2009
Hits: 3047
Comments: 22
Ideas: 0
Votes: 7 / 4.642857
Silt Sea    Locations  (TransWorld)   (Desert)

An ocean of fine silt, shot through with pillars and islands of ancient stone, this realm would be a thing of harsh beauty were it not for the utterly lifeless nature of it.

Kassil
February 8, 2009
Hits: 1586
Comments: 8
Ideas: 0
Votes: 6 / 3.500000
The Lazy Goat    Locations  (Establishment)   (Plains)

The Lazy Goat is a wayfarer’s stop, a tavern of sorts out in the dark between cities.

Kassil
October 29, 2008
Hits: 986
Comments: 2
Ideas: 0
Votes: 1 / 4.000000
The Atrium    Locations  (City)   (Other)

Glistening in the light of Acheron, the crystalline structure of the Atrium is a fragment of Earth, carried across the void; a snapshot of green and blue amid the pale tans and reds of Tarterus, a promise and a dream.

Kassil
October 27, 2008
Hits: 2098
Comments: 9
Ideas: 0
Votes: 5 / 4.200000
The Cathedral of Light    Locations  (Establishment)   (Underground)

The product of centuries of slow, careful, painstaking work, a testament to the Old Ways and the power of Thaumaturgy, the Cathedral of Light is known of across the whole of Kuramen.

Kassil
February 13, 2008
Hits: 2970
Comments: 4
Ideas: 0
Votes: 2 / 4.250000
The Gloom    Locations  (TransWorld)   (Tundra/ Arctic)

Once merely a minor Realm of an ambitious Prince of the Nether, the Gloom has been conquered and now lies ruled by Winter’s cruel grip.

Kassil

Selected Count ( 6 )

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Random Idea Seed View All Idea Seeds

       By: CaptainPenguin

The heroes have destroyed the minions, plunged through the catacombs and defeated the guardians. They slowly enter the chamber to find the dark mastermind behind the scheme. The mastermind has a request for them, however:
"You must destroy me. To destroy me is to rid the world of a great evil, that is to say, me. But before you can destroy me, you must understand what evil is, what evil must be, why evil must exist."

Ideas  ( Plots ) | May 18, 2003 | View | UpVote 0xp


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