"See that one, with the burn scars and dark veins? Don't stick too close; he shoots fireblood before engagements. Keeps friends and foes alike at bay, it does."
A fragment of the mighty Blades of the Storm, reworked into an icon of faith and worship to the very god who once graced it with her touch.
"It was as if, for a heartbeat, the world awoke, and lashed out in rage at those who disturbed it."
Silent, accurate, and powerful, the cogwheel rifles serve as a potent alternative to standard firearms.
Ancient-looking, yellowed bone, slashed with streak of dry black ichor, forms the core material of this loathsome armor.
Odd little devices, almost ubiquitous in any city which relies on thaumatechnology.
Sturdy goggles with thick green lenses, and wires that lead to a battery of thaumic energy.
The simplest way to tell if someone is a Thaumatech Engineer is often to ask to see his kit bag…
A curious dagger, with a blade stained by ancient gore; it has seen many dark deeds, yet goes unsuspected as more than some old piece of junk.
A set of pale white panpipes, etched with images of the winter storms…
A small silver lantern, at whose heart there burns a shard of ice.
At first appearing to be glass, this ring of enchanted ice is a boon to those in wintery climes…
Carved to bring glory to the Patient One, the silent and frigid Abomination that holds dominion over the frozen wastes, the Glacier’s Fist is heralded as a deadly weapon, but the true purpose of it is a much more subtle thing.
Squares of colorful cloth, often enchanted with minor magics to better serve the owner - but, first and foremost, it is merely a kerchief.
Combining the stopping power of a gauss weapon, the energy of antimatter, and an unfortunate acronym, the EAR-5 is a potent weapon for both starship combat and pun warfare.
Born half in legend, half in cold science, Lightning’s Voice is a carrier of divine wrath in an age without faith.
Forged from the light of the first dawn, of the world, it remains radiant even now, long ages after…
An attempt to improve the venerable elixir of haste, there remain a few… kinks to be worked out.
Most weapons of legend are made in the days of legend; Nightfall is an exception, birthed in violence and vengeance.
Sometimes, you just need to stash something away - some spare cash, a holdout weapon, your gender…
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary