Gnomes, fascinated with magic, tried to find a way to safely access it, and instead wound up addicted in the deadliest way.
Thaumatechnology - in a world where straight magic has an unnerving tendency to get the user killed, either by magical catastrophe or by being lynched by an upset mob, this is a much safer form of magical use… Even if it does occasionally explode.
Potions and other alchemical concoctions are often no more than funny-colored water in a bottle; what of the strange and unusual components used to craft these marvelous items?
Forged from the light of the first dawn, of the world, it remains radiant even now, long ages after…
The dead, when buried without last rites, often find it impossible to rest easy…
An attempt to improve the venerable elixir of haste, there remain a few… kinks to be worked out.
Most weapons of legend are made in the days of legend; Nightfall is an exception, birthed in violence and vengeance.
Sometimes, you just need to stash something away - some spare cash, a holdout weapon, your gender…
The corrupted god of war, felled by the lost god of vengeance to his present pitiable state.
A nearly forgotten god of hatred, vengeance, death, and decay, whose priesthood seeks his violent rebirth.
A crossbow bolt crafted from the deepest shadows, which infects those struck with a terrible spiritual corruption.
Adapted to the northern tundra, these hardy little insects dwell among the Fireleaf ferns…
This odd, fern-like plant taps into the power of fire to protect itself and prosper amid the cold northern tundra…
These minor items were developed by a mage tired of the foul odor of the garbage pit behind his home.
A mystic, tired of being left behind by his more swifted-footed companions, devised this as a simple solution.
Even at the best of times, goblins and alchemy don’t mix well…
But, O Fellow Denizens of the Citadel, I ask this - what other kinds of unique elements can you come up with?
It is a dusty rune. That should have been their first clue that it was dangerous.
An elaborately worked door, carefully made to balance upright on a horizontal bar, containing a deadly trap.
A large, ruby-red pepper, found in dry regions; much prized by alchemists and gourmands alike.
As the players travel along the trail, they notice a bear in the woods, following thier moves. It does not make any agressive moves, but neither does it leave. As daylight fades, the players need to decide what to do. Is it a spirit guide, or gaurdian to the forest; is it a lycanthrope, or being controlled by evil spirits; or is it just a curious bear?