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JohnnFour
November 7, 2011
Hits: 1094
Comments: 5
Ideas: 0
Votes: 4 / 4.500000
How To Create Deep & Compelling Magic Item Backgrounds In Just 60 Seconds    Articles  (Rules and Advice)   (Gaming - In General)

Give your magic item a quick history. Then use the history to tie a whole bunch of things together that will make you look like a genius.

JohnnFour
October 27, 2011
Hits: 1955
Comments: 7
Ideas: 0
Votes: 5 / 5.000000
How To Create Great Magic Items In Just Three Minutes    Articles  (Rules and Advice)   (Game Mastering)

Busy GMs need help prepping for games faster. And you can create fantastic magic items in just three minutes using my stat block.

JohnnFour
September 3, 2007
Hits: 4554
Comments: 11
Ideas: 0
Votes: 7 / 3.571429
Library of the Ancients    Dungeons  (Water)   (Rooms/ Halls)

Here is an example 5 Room Dungeon to inspire your contest entries. In your campaign, you’ll need to flesh out some of the details, but this skeleton format is perfect for GMs to pick up and customize for their own memorable sessions.

JohnnFour
September 3, 2007
Hits: 103683
Comments: 25
Ideas: 0
Votes: 19 / 4.578947
5 Room Dungeon    Articles  (Setting Building)   (Game Mastering)

Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.

JohnnFour

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       By: Strolen

The devil's wind. Explains why people become crazy. They are caught up in this wind which steals their sanity which in turn feeds the wind. The wind is a leftover from when the air elementals banded together in a mass army at one point to attack the True Gods. The wind is leftover of their attack route and on the anniversary of the battle the wind sweeps through causing the madness.

Ideas  ( Locations ) | December 31, 2001 | View | UpVote 0xp


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