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JohnnFour
November 7, 2011
Hits: 981
Comments: 5
Ideas: 0
Votes: 4 / 4.500000
How To Create Deep & Compelling Magic Item Backgrounds In Just 60 Seconds    Articles  (Rules and Advice)   (Gaming - In General)

Give your magic item a quick history. Then use the history to tie a whole bunch of things together that will make you look like a genius.

JohnnFour
October 27, 2011
Hits: 1749
Comments: 7
Ideas: 0
Votes: 5 / 5.000000
How To Create Great Magic Items In Just Three Minutes    Articles  (Rules and Advice)   (Game Mastering)

Busy GMs need help prepping for games faster. And you can create fantastic magic items in just three minutes using my stat block.

JohnnFour
September 3, 2007
Hits: 4376
Comments: 11
Ideas: 0
Votes: 7 / 3.571429
Library of the Ancients    Dungeons  (Water)   (Rooms/ Halls)

Here is an example 5 Room Dungeon to inspire your contest entries. In your campaign, you’ll need to flesh out some of the details, but this skeleton format is perfect for GMs to pick up and customize for their own memorable sessions.

JohnnFour
September 3, 2007
Hits: 99436
Comments: 25
Ideas: 0
Votes: 19 / 4.578947
5 Room Dungeon    Articles  (Setting Building)   (Game Mastering)

Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.

JohnnFour

Selected Count ( 4 )

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Random Idea Seed View All Idea Seeds

       By: manfred

What about a 'criminal' society with distinct laws - for stealing, the larger the value of something stolen, the less punishment the courageous thief recieves (but must return it of course). For this pirates(?) caught petty thieves deserve to be punished harshly. If you take, you better take a lot.

Ideas  ( Society/ Organization ) | November 28, 2005 | View | UpVote 0xp


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