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Jazzman
May 20, 2004
Hits: 6300
Comments: 11
Ideas: 0
Votes: 9 / 1.222222
Tomais Reives    NPCs  (Campaign)   (Criminal/Espionage)

“Inn keeper, your best all around”  hollared the newcomer jovefully; tossing gold onto the counter, “and for you bard”  tossing him a small purse, “some lessons” he added with a wink and a laugh.
When the sheriff entered the inn the next day, he found a carnal house, with patrons either on the ground with green foam runnig from thier mouths or cut to pieces.  11 dead, and someone had sport with the barmaid before killing her.
Tomais Reives is always quick with a smile or a joke or to buy the next round.  He dresses expensively with a lot of flash and always seems to be the life of the party.
He its like by almost everyone, he has only one little flaw; He likes to kill; a lot.
If he did it for some master, or for some dark, it might be better.
He just does it because be can.

Jazzman
May 20, 2004
Hits: 3727
Comments: 8
Ideas: 0
Votes: 7 / 2.214286
Harper King's Cup of Good Cheer    Items  (Home/ Personal)   (Magical)

A beautifully etched siver goblet with a scene of a harper/ bard playing a harp on it

Jazzman
May 19, 2004
Hits: 4328
Comments: 8
Ideas: 0
Votes: 5 / 2.700000
Saber Rat    NPCs  (Scenario Based)   (Combative)

A wanderer who seems to be under a curse, he has the habit of being the only one left standing at the end of an adventure.  This has made him powerful and rich, but made people very concerned about his motives or jioning him.  Trained as a thief, then a mage, now as a warrior.

Jazzman

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       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp


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