Those Terrifying Tumbling Tubers: The Tale
On a sprawling mound of steel and rust and hate sits a clockwork castle, the technological dread that is a machineÃ¢??s delusion.
Sometimes a painting is just a painting.
This is not one of those times.
Through mud and hate and rain,
Through blood and rot and pain,
The bell tolls for victim next,
To save Saint Ithiel, the Ashfeather Hex
This is an article about designing and creating new weapons and armaments that are nonetheless realistic. If you’ve ever wanted to make your own unique medieval weapon for a campaign, this will hopefully come in handy.
Blurring the line between black and white, Selyn DeJaod is one of the last surviving Blaze Knights of old.
Anything is possible with the capricous power of this Glyph.
Darken Flind is capable of harnessing the raw power generate from sacrifice and forge the struggling soul-essence into magical runes and charms. Bloodforging, as the practice is known, tends to be less subtle and benevolent than other forms of magic. However, a bloodbound object can be incredibly potent and deadly in the wrong hands.
With a huge number of sacrificial victims, another realm long ago secretly bound a Prince of the land spirits, Iorstonn by name, thus ensuring the fertility, and improving the magical defences, of their realm. But binding that Prince to one spot has disrupted the weather and magical patterns (ley lines?) over half the continent. Things have become bad enough that a coalition has been formed to rectify the situation, once divinations have established the cause.
Your party is one of the teams assembled to do the rectification: find the binding object and steal it ("so that we can destroy it here in our realm, of course"...*) or destroy it over there. Presumably the Prince will be grateful to his rescuers and angry at the binders, but with a greater spirit like Iorstonn one can never be sure: such beings are "tricksy".
* Of course, the rulers of our realm might want to control Iorstonn for their own ends...