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Iain's SubmissionsReset Sort

Iain
November 14, 2006
Hits: 4400
Comments: 7
Ideas: 0
Votes: 5 / 4.100000
The Annalia    Items  (Books and Scrolls)   (Non-Magical)

Written by Konelis Larach, 26th Abbot of Zarant, the Annalia was the first work to firmly establish and codify the doctrinal basis, scriptural support and philosophical underpinning of the Order of Silence.

Iain
November 11, 2005
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Comments: 5
Ideas: 0
Votes: 2 / 4.000000
Codex Seraphinianus    Items  (Books and Scrolls)   (Non-Magical)

A fictional encyclopedia, depicting the bizarre fauna, flora, geography, culture and history of an imaginary world. (Actually a real-world book.)

Iain
July 17, 2004
Hits: 5206
Comments: 7
Ideas: 0
Votes: 9 / 4.500000
Watcher    Items  (Wand/Staff/ Arcane)   (Sentient)

Known to the priests of Schiehallion as "The All-Seeing Eye", Watcher is in actuality merely one of the more minor of Corvus’s orbs. Little did Corvus guess that such a mundane tool would one day be revered as a fountain of knowledge.

Iain
May 30, 2004
Hits: 4348
Comments: 8
Ideas: 0
Votes: 9 / 3.777778
Roots of Unity    Items  (Other)   (Non-Magical)

Small wooden discs about 2 1/4 inches in diameter and between 5 and 10mm thick (see below). They are rumoured to be made from the roots of the great tree Unity that supports the centre of the world.

Iain
May 17, 2004
Hits: 8479
Comments: 5
Ideas: 0
Votes: 8 / 4.250000
Ruby Sceptre    Items  (Wand/Staff/ Arcane)   (Campaign Defining)

Most feared of the Regalia of Dominion, the Ruby Sceptre is a terrifying weapon in the hands of a skilled fire mage.

Iain
May 17, 2004
Hits: 5289
Comments: 6
Ideas: 0
Votes: 6 / 4.250000
The Regalia of Dominion    Items  (Wand/Staff/ Arcane)   (Magical)

A set of mighty jewelled artefacts, each keyed to one of the eight domains of magic. Once wielded by the Lords of the High Council of Linnarson, today they have been scattered to the four winds: some lost, some destroyed, and some in the hands of the mighty.

Iain
April 18, 2004
Hits: 8982
Comments: 16
Ideas: 0
Votes: 15 / 4.800000
Longbow of Light    Items  (Ranged Weapons)   (Heroic)

A true weapon of Light, crafted by the master craftsman Elriada for the coming of age of Anlara, heir of the forest elves. When rejected by Anlara, Elriada laid his curse upon the Longbow, ensuring that this mighty weapon would be truly valued by its users.

Iain
January 25, 2004
Hits: 7485
Comments: 5
Ideas: 0
Votes: 11 / 4.681818
Sphinx    Items  (Other)   (Magical)

A stone construct that is ideal as a magical guardian, either of property or of information

Iain
January 17, 2004
Hits: 3575
Comments: 3
Ideas: 0
Votes: 7 / 3.571429
Lord Tuath's Tax Documents    Items  (Books and Scrolls)   (Magical)

Even the most useless of items can become something more if a legendary mage carries it around for a couple of centuries.

Iain
January 16, 2004
Hits: 4311
Comments: 8
Ideas: 0
Votes: 8 / 3.250000
Warhammer of Thodar    Items  (Melee Weapons)   (Magical)

The dwarfs of Thodar created a weapon of might and power - but how much is the wielder prepared to sacrifice to gain prowess in battle?

Iain

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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