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Iain's SubmissionsReset Sort

By: Iain
2004-12-21 05:25 AM
Hits: 35958
Comments: 30
Ideas: 0

Votes: 22 / 4.931818
Golden Sub
Regression Plots  (Crisis)   (Single-Storyline)

The evil mage Zarakoth is dead, but with his death the world has gone mad. The aging characters are confronted on all sides by rot, death and decay whilst around them the world regresses rapidly to the stone age. Furthermore, Zarakoth seems to have miraculously not died - and to be more powerful than ever.

By: Iain
2004-07-17 06:03 PM
Hits: 5049
Comments: 6
Ideas: 0

Votes: 8 / 4.500000
Watcher Items  (Wand/Staff/ Arcane)   (Sentient)

Known to the priests of Schiehallion as "The All-Seeing Eye", Watcher is in actuality merely one of the more minor of Corvus’s orbs. Little did Corvus guess that such a mundane tool would one day be revered as a fountain of knowledge.

By: Iain
2004-05-30 07:41 AM
Hits: 4260
Comments: 8
Ideas: 0

Votes: 9 / 3.777778
Roots of Unity Items  (Other)   (Non-Magical)

Small wooden discs about 2 1/4 inches in diameter and between 5 and 10mm thick (see below). They are rumoured to be made from the roots of the great tree Unity that supports the centre of the world.

By: Iain
2004-05-17 05:23 PM
Hits: 7285
Comments: 9
Ideas: 0

Votes: 11 / 4.500000
The Hunting of Slith Plots  (Hired)   (Single-Storyline)

The master thief Slith could steal a ring from the finger of an elf or the crown at a king’s coronation. He had stolen the great jewelled idol from the Temple of Imor at the climax of the Festival of Summer. Stealing the Ruby Sceptre from the archmage Bryseis should have posed no trouble to a thief of Slith’s talents. It didn’t: it was only afterwards that the trouble started.

By: Iain
2004-05-17 11:24 AM
Hits: 7813
Comments: 4
Ideas: 0

Votes: 7 / 4.285714
Ruby Sceptre Items  (Wand/Staff/ Arcane)   (Campaign Defining)

Most feared of the Regalia of Dominion, the Ruby Sceptre is a terrifying weapon in the hands of a skilled fire mage.

By: Iain
2004-05-17 10:30 AM
Hits: 5102
Comments: 5
Ideas: 0

Votes: 5 / 4.400000
The Regalia of Dominion Items  (Wand/Staff/ Arcane)   (Magical)

A set of mighty jewelled artefacts, each keyed to one of the eight domains of magic. Once wielded by the Lords of the High Council of Linnarson, today they have been scattered to the four winds: some lost, some destroyed, and some in the hands of the mighty.

By: Iain
2004-04-18 01:57 PM
Hits: 5951
Comments: 7
Ideas: 0

Votes: 9 / 4.777778
Land of the Yale Riders Locations  (Country/ State)   (Mountains)

High in the Gralbak mountains live the Yale Riders, a reclusive tribe of gnomes who have succeeded in taming the wild yales of the mountains. Skilled riders of their agile beasts they are excellent hunters and warriors, though they do have a firm tradition of hospitality.

By: Iain
2004-04-18 07:04 AM
Hits: 8817
Comments: 16
Ideas: 0

Votes: 15 / 4.800000
Longbow of Light Items  (Ranged Weapons)   (Heroic)

A true weapon of Light, crafted by the master craftsman Elriada for the coming of age of Anlara, heir of the forest elves. When rejected by Anlara, Elriada laid his curse upon the Longbow, ensuring that this mighty weapon would be truly valued by its users.

By: Iain
2004-02-27 02:23 PM
Hits: 5886
Comments: 3
Ideas: 0

Votes: 3 / 4.500000
Ruins of Linnarson Locations  (Ruins)   (Any)

Over three hundred years after the destruction of Linnarson, the ruins of Linnarson remain deserted; the warped magical environs inhabited only by the twisted and bizarre creatures that have been created. Amongst it all, however, the Senior Masters remain, continuing their eternal pursuit of knowledge.

By: Iain
2004-02-13 12:15 PM
Hits: 9528
Comments: 16
Ideas: 0

Votes: 18 / 4.027778
Look Before You Leap Plots  (Discovery)   (Side-Quest)

Sometimes, just sometimes, the best response isn’t to go for your sword first and ask questions afterwards.

By: Iain
2004-02-13 11:50 AM
Hits: 12938
Comments: 18
Ideas: 0

Votes: 13 / 4.769231
University of Linnarson Locations  (Establishment)   (Any)

...In the hallowed halls of the University of Linnarson a glimpse may sometimes be caught of the Senior Masters, learned sages and masters of knowledge. They seldom leave their dusty studies full of learned tomes, other than to dine - each evening they will be found shuffling down the dimly lit corridors to the dark and shuttered Great Hall. After feasting at high table by candlelight they will be gone, returning once more to their studies. None but they know of their pact with death, how they have willingly embraced an eternal undeath in which to pursue knowledge, yet this is the reason for the darkened corridors and the shuttered hall, for those who are undead cannot abide the light of the sun…

By: Iain
2004-02-04 03:38 AM
Hits: 10879
Comments: 11
Ideas: 0

Votes: 10 / 4.500000
Raiders Plots  (Hired)   (Single-Storyline)

Most advenurers have been forced to do a stint as caravan guards at some point in their career, just to see them through hard times. One would hope that they’d learned enough from the experience to pull off a successful raid themselves. The only catch - they mustn’t kill anybody.

By: Iain
2004-01-30 12:32 PM
Hits: 5254
Comments: 2
Ideas: 0

Votes: 4 / 3.750000
Lord Niavon NPCs  (Major)   (Political)

A mighty warrior who seized power in Torridon, leading it to victory against its enemies. Now he seems to be slipping in to madness, though none know the cause.

By: Iain
2004-01-25 12:24 PM
Hits: 7383
Comments: 5
Ideas: 0

Votes: 11 / 4.681818
Sphinx Items  (Other)   (Magical)

A stone construct that is ideal as a magical guardian, either of property or of information

By: Iain
2004-01-25 07:07 AM
Hits: 7318
Comments: 8
Ideas: 0

Votes: 10 / 4.200000
When a Lord Goes Mad Plots  (Discovery)   (Single-Storyline)

What do you do if your employer begins to go mad? Particularly if you’ve managed to build up a long tradition of working for him.

By: Iain
2004-01-17 03:13 PM
Hits: 3477
Comments: 3
Ideas: 0

Votes: 7 / 3.571429
Lord Tuath's Tax Documents Items  (Books and Scrolls)   (Magical)

Even the most useless of items can become something more if a legendary mage carries it around for a couple of centuries.

By: Iain
2004-01-17 02:16 PM
Hits: 7503
Comments: 8
Ideas: 0

Votes: 7 / 4.571429
Monastery of Moldan Locations  (Establishment)   (Forest/ Jungle)

The home of the reclusive Monk-Smiths of Moldan, unparalleled practitioners of the art of smithing.

By: Iain
2004-01-16 02:05 PM
Hits: 4208
Comments: 8
Ideas: 0

Votes: 8 / 3.250000
Warhammer of Thodar Items  (Melee Weapons)   (Magical)

The dwarfs of Thodar created a weapon of might and power - but how much is the wielder prepared to sacrifice to gain prowess in battle?

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Iain

Total Subs
(38)




Random Idea Seed View All Idea Seeds

SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most). Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed "rat clan" in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.
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