Warning: Trickster’s Tankard may result in alcohol abuse, random bar fights and very angry dwarves, half orcs, orcs, giants and anyone else who enjoys their drink.
Use with caution
"Poor girl seems to be losing her mind. She’s always losing that necklace it seems. Makes me wonder why she takes it off at all." - Concerned Mother in regards to how absent minded her daughter has become
Zombies make horrible dinner guest. Trying to eat the brains of the host tends to ruin things.
Well, now you can tell them to fork off with this handy little item.
If your gonna bury someone, you may as well make sure they stay buried, right? Well, this will definately help.
If drawing your sword won’t send people running, then maybe this sword’s singing will.
Got a small character who can’t knock as loud as you would like? Or maybe you’ve got sensitive fingers? Worry no longer, the portable doorknocker is here!
Beauty is siad to be in the eye of the beholder. Well, now it can be in the hand too, depending on what the peeping tom in you wants to look at with this bag.
There are those magic users in the world who will go to great lengths to keep their secrets locked away from the wordl. There are also those magic users in the world who are always losing their keys. Well, one such magic user couldn’t believe he didn’t think of this key sooner.
In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?