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January 12, 2010
Hits: 1349
Comments: 6
Ideas: 0
Votes: 6 / 3.666667
Hak the Gnoll    NPCs  (Major)   (Combative)

"Brutal bugger, but he's handy to have around in a fight!"

February 14, 2009
Hits: 1785
Comments: 5
Ideas: 0
Votes: 5 / 3.600000
Edgar the Ever-Wandering    NPCs  (Minor)   (Travelers)

In theory, he could settle down. But because he’s such a nice guy, he won’t.

January 17, 2009
Hits: 1424
Comments: 5
Ideas: 0
Votes: 4 / 3.750000
Baugl the Lost    NPCs  (Major)   (Criminal/Espionage)

Baugl, lost in the darkness beneath Hydra keep. Would that he had stayed in the shadow.

October 6, 2008
Hits: 3003
Comments: 13
Ideas: 0
Votes: 9 / 4.222222
Daymen Scarb    NPCs  (Scenario Based)   (Mystical)

"Stay back! I’m a… a powerful wizard!"

September 15, 2008
Hits: 2005
Comments: 7
Ideas: 0
Votes: 5 / 3.700000
Alarnak, Lord of Claw and Fang    NPCs  (Mythic/ Historical)   (Religious)

Scale and bone and tooth and claw,
All are symbols of His law
Mourn not the fallen, sick, or weak,
They are His to claim and His to keep!

July 14, 2008
Hits: 2556
Comments: 8
Ideas: 0
Votes: 8 / 4.250000
Khraz, Last Hope of the Downtrodden    NPCs  (Major)   (Combative)

"We, who carry the weight of an empire. We, who break our backs that others might rest easily! We, who will be slaves no longer! Rise, my friends! Rise against the injustices done to you!"

July 13, 2008
Hits: 2342
Comments: 6
Ideas: 0
Votes: 3 / 3.333333
Kaisha the Driven    NPCs  (Minor)   (Combative)

It’s amazing what a huge amount of strain can do to somebody, what it can cause them to become.

July 1, 2008
Hits: 2375
Comments: 6
Ideas: 0
Votes: 4 / 3.625000
Lord Hrothgar    NPCs  (Major)   (Combative)

"Did a BEAR just jump out of that mans backpack?!?"
"Yes sir, I believe it did."

June 7, 2008
Hits: 2432
Comments: 10
Ideas: 0
Votes: 6 / 3.166667
Blind Mary    NPCs  (Minor)   (Religious)

Who said Medusa are evil?


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       By: Michael Jotne Slayer

The PCs have travelled long and far. As nightfall approaches a mighty storm is unleashed. Luckily there is a lush wood nearby the path.
A good shelter for the rage of the unnamed weather gods it seams at first. As the PCs enter under the roof of this dense wood, they are welcomed by only a few drops wich is allowed trough the thick forest crown. A fire is offcourse required to warm the weary bones of the travellers. As one of the party is set to the task of collecting firewood the others settle down at a suitable location. But alas, they did not know the perils of this forest. But it seems clear to the rest of the party that something ill is at work as the woodcutters scream echo from afar.

Ideas  ( Locations ) | July 4, 2004 | View | UpVote 2xp

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