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Grey
March 10, 2009
Hits: 1433
Comments: 8
Ideas: 0
Votes: 8 / 3.687500
Murphy Cannon    Items  (Ranged Weapons)   (Combat)

Somewhere, in some reality, something is moving really really fast in that direction.

Grey
January 19, 2009
Hits: 1297
Comments: 8
Ideas: 0
Votes: 6 / 3.666667
Daymen's rock    Items  (Other)   (Magical)

"Hey, I actually enchanted something! Wow!"

Grey
January 14, 2009
Hits: 1905
Comments: 6
Ideas: 0
Votes: 6 / 3.666667
Wind-catching cape    Items  (Clothes)   (Magical)

"He’d look a lot more majestic up there if he weren’t wobbling all over the place!"

Grey
January 12, 2009
Hits: 1288
Comments: 5
Ideas: 2
Votes: 5 / 4.100000
Harramad's Teeth    Items  (Other)   (Magical)

Teeth: small, durable, and full of potential, if one only knows how to tap it.

Grey
November 11, 2008
Hits: 1679
Comments: 6
Ideas: 0
Votes: 4 / 3.625000
Professor Christoffen's Boiler Boots    Items  (Clothes)   (Magical)

"Okay, so I can’t run. But look at me jump!"

Grey
September 23, 2008
Hits: 1419
Comments: 6
Ideas: 0
Votes: 5 / 4.600000
Baunumdraung    Items  (Armor)   (Magical)

Fear ye not the sorcerer’s might / for ye be wreathed in Baunumdraung’s light!

Grey
September 14, 2008
Hits: 3177
Comments: 8
Ideas: 0
Votes: 5 / 2.900000
Scissor Swords    Items  (Melee Weapons)   (Combat)

"How did you lose your arm?"
"Well you see, I fought this one bloke with a bizarre sword…"

Grey
August 21, 2008
Hits: 1854
Comments: 8
Ideas: 0
Votes: 6 / 4.166667
Tools of the Faithful    Items  (Other)   (Magical)

Just as every religion has a unique emblem, so to do they have unique equipment that their more adventurous members make use of. These are some of those items.

Grey
July 24, 2008
Hits: 2525
Comments: 14
Ideas: 2
Votes: 8 / 3.875000
Weapons to be Wary of    Items  (Melee Weapons)   (Cursed)

"Never seen anything like it before. Two strikes, and the room was awash in blood."

Grey

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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