Grey's SubmissionsReset Sort

Grey
March 10, 2009
Hits: 1736
Comments: 8
Ideas: 0
Votes: 8 / 3.687500
Murphy Cannon    Items  (Ranged Weapons)   (Combat)

Somewhere, in some reality, something is moving really really fast in that direction.

Grey
January 19, 2009
Hits: 1675
Comments: 8
Ideas: 0
Votes: 6 / 3.666667
Daymen's rock    Items  (Other)   (Magical)

"Hey, I actually enchanted something! Wow!"

Grey
January 14, 2009
Hits: 2197
Comments: 6
Ideas: 0
Votes: 6 / 3.666667
Wind-catching cape    Items  (Clothes)   (Magical)

"He’d look a lot more majestic up there if he weren’t wobbling all over the place!"

Grey
January 12, 2009
Hits: 1573
Comments: 5
Ideas: 2
Votes: 5 / 4.100000
Harramad's Teeth    Items  (Other)   (Magical)

Teeth: small, durable, and full of potential, if one only knows how to tap it.

Grey
November 11, 2008
Hits: 2106
Comments: 6
Ideas: 0
Votes: 4 / 3.625000
Professor Christoffen's Boiler Boots    Items  (Clothes)   (Magical)

"Okay, so I can’t run. But look at me jump!"

Grey
September 23, 2008
Hits: 1712
Comments: 6
Ideas: 0
Votes: 5 / 4.600000
Baunumdraung    Items  (Armor)   (Magical)

Fear ye not the sorcerer’s might / for ye be wreathed in Baunumdraung’s light!

Grey
September 14, 2008
Hits: 3816
Comments: 8
Ideas: 0
Votes: 5 / 2.900000
Scissor Swords    Items  (Melee Weapons)   (Combat)

"How did you lose your arm?"
"Well you see, I fought this one bloke with a bizarre sword…"

Grey
August 21, 2008
Hits: 2196
Comments: 8
Ideas: 0
Votes: 6 / 4.166667
Tools of the Faithful    Items  (Other)   (Magical)

Just as every religion has a unique emblem, so to do they have unique equipment that their more adventurous members make use of. These are some of those items.

Grey
July 24, 2008
Hits: 2904
Comments: 14
Ideas: 2
Votes: 8 / 3.875000
Weapons to be Wary of    Items  (Melee Weapons)   (Cursed)

"Never seen anything like it before. Two strikes, and the room was awash in blood."

Grey

Selected Count ( 9 )

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Random Idea Seed View All Idea Seeds

Nomadic Plants

       By: Wulfhere

A desolate region is almost entirely without normal vegetation. Local plants are able to unroot themselves and crawl along the ground in search of water and fertile soil. The inhabitants fence their crops in to keep them from wandering off and put heavy stone thresholds in the doorways of their huts to keep wayward plants out.

The plants sense by chemical cues, lacking sight or hearing, and tend to avoid herbivores or anything that smells of "dead plants". Characters with horses are likely to be unwelcome among the locals.

Ideas  ( Lifeforms ) | March 8, 2007 | View | UpVote 1xp


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