Somewhere, in some reality, something is moving really really fast in that direction.
"Hey, I actually enchanted something! Wow!"
"He’d look a lot more majestic up there if he weren’t wobbling all over the place!"
Teeth: small, durable, and full of potential, if one only knows how to tap it.
"Okay, so I can’t run. But look at me jump!"
Fear ye not the sorcerer’s might / for ye be wreathed in Baunumdraung’s light!
"How did you lose your arm?"
"Well you see, I fought this one bloke with a bizarre sword…"
Just as every religion has a unique emblem, so to do they have unique equipment that their more adventurous members make use of. These are some of those items.
A desolate region is almost entirely without normal vegetation. Local plants are able to unroot themselves and crawl along the ground in search of water and fertile soil. The inhabitants fence their crops in to keep them from wandering off and put heavy stone thresholds in the doorways of their huts to keep wayward plants out.
The plants sense by chemical cues, lacking sight or hearing, and tend to avoid herbivores or anything that smells of "dead plants". Characters with horses are likely to be unwelcome among the locals.