"Brutal bugger, but he's handy to have around in a fight!"
"Kobolds have an empire? Since when?"
Picture the wildest rodeo you’ve ever seen. Now picture it half a mile above the earth.
Few things define a ship more than her guardian spirit.
Somewhere, in some reality, something is moving really really fast in that direction.
In theory, he could settle down. But because he’s such a nice guy, he won’t.
The wastes are cruel, and beneath the desolation they hide many secrets.
"Was it… just a dream?"
"Hey, I actually enchanted something! Wow!"
Baugl, lost in the darkness beneath Hydra keep. Would that he had stayed in the shadow.
"He’d look a lot more majestic up there if he weren’t wobbling all over the place!"
Teeth: small, durable, and full of potential, if one only knows how to tap it.
"Looking at the clean shatter with surrounding structural damage, I’d say it was most likely a bass with mezzo-soprano backup, possibly accompanied by a skilled bassist."
Drachinacht, City of the Dragon King.
"It’s important to remember, when dealing with the clockfolk, that they only LOOK like toys."
Aetherball: the only sport with a PSI rating.
"Okay, so I can’t run. But look at me jump!"
"Don’t worry, I’ve fought necromancers before! Wait, what the…"
"Stay back! I’m a… a powerful wizard!"
The soul of a mage has been trapped in his own bust for centuries. The bust is a foot in height and made of a dark silvery metal. It is well crafted, perfect in every detail of the mage's features. The frozen expression is one of shock. It was sold off in auction after the mage's unexplained disappearance and has been passed around as a curio ever since. The cause of his entrapment? He practiced in secret; none knew of his hobby. Being self taught, he was unable to tell that the spell he thought was for protection was actually for entrapment...