"Brutal bugger, but he's handy to have around in a fight!"
"Kobolds have an empire? Since when?"
Picture the wildest rodeo you’ve ever seen. Now picture it half a mile above the earth.
Few things define a ship more than her guardian spirit.
Somewhere, in some reality, something is moving really really fast in that direction.
In theory, he could settle down. But because he’s such a nice guy, he won’t.
The wastes are cruel, and beneath the desolation they hide many secrets.
"Was it… just a dream?"
"Hey, I actually enchanted something! Wow!"
Baugl, lost in the darkness beneath Hydra keep. Would that he had stayed in the shadow.
"He’d look a lot more majestic up there if he weren’t wobbling all over the place!"
Teeth: small, durable, and full of potential, if one only knows how to tap it.
"Looking at the clean shatter with surrounding structural damage, I’d say it was most likely a bass with mezzo-soprano backup, possibly accompanied by a skilled bassist."
Drachinacht, City of the Dragon King.
"It’s important to remember, when dealing with the clockfolk, that they only LOOK like toys."
Aetherball: the only sport with a PSI rating.
"Okay, so I can’t run. But look at me jump!"
"Don’t worry, I’ve fought necromancers before! Wait, what the…"
"Stay back! I’m a… a powerful wizard!"
A fey spirit masks itself as a bee which investigates all who travel within a specific section of the forest. Any the bee finds worthy are allowed to see the hidden opening into the fey kingdom, just off of the trail. Any deemed unworthy see only the bee, buzzing around around them momentarily before moving on.