"Brutal bugger, but he's handy to have around in a fight!"
"Kobolds have an empire? Since when?"
Picture the wildest rodeo you’ve ever seen. Now picture it half a mile above the earth.
Few things define a ship more than her guardian spirit.
Somewhere, in some reality, something is moving really really fast in that direction.
In theory, he could settle down. But because he’s such a nice guy, he won’t.
The wastes are cruel, and beneath the desolation they hide many secrets.
"Was it… just a dream?"
"Hey, I actually enchanted something! Wow!"
Baugl, lost in the darkness beneath Hydra keep. Would that he had stayed in the shadow.
"He’d look a lot more majestic up there if he weren’t wobbling all over the place!"
Teeth: small, durable, and full of potential, if one only knows how to tap it.
"Looking at the clean shatter with surrounding structural damage, I’d say it was most likely a bass with mezzo-soprano backup, possibly accompanied by a skilled bassist."
Drachinacht, City of the Dragon King.
"It’s important to remember, when dealing with the clockfolk, that they only LOOK like toys."
Aetherball: the only sport with a PSI rating.
"Okay, so I can’t run. But look at me jump!"
"Don’t worry, I’ve fought necromancers before! Wait, what the…"
"Stay back! I’m a… a powerful wizard!"
The PCs have travelled long and far. As nightfall approaches a mighty storm is unleashed. Luckily there is a lush wood nearby the path.
A good shelter for the rage of the unnamed weather gods it seams at first. As the PCs enter under the roof of this dense wood, they are welcomed by only a few drops wich is allowed trough the thick forest crown. A fire is offcourse required to warm the weary bones of the travellers. As one of the party is set to the task of collecting firewood the others settle down at a suitable location. But alas, they did not know the perils of this forest. But it seems clear to the rest of the party that something ill is at work as the woodcutters scream echo from afar.