A quote from my solo campaign that really got me thinking about how players perceive Npcs.
Does your players treat your precious Npcs like nothing but obstacles, exploits and cannon fodder, whether they are gelatinous cubes or humans?
And if so, what can we do to change it?
Five main ingredients were used to create this noxious, real-world (ridiculously named), chemical compound, featuring sulfur as the main ingredient. The odor was said to be akin to rotting refuse, decomposing carcasses, and fecal matter. "Who-Me?" Was developed during WW II by the OSS to aid the French Resistance against the Germans. The idea being to utterly humiliate and ultimately demoralize the enemy by making them stink of garbage left to rot under a hot sun.
The bizarre experiment did not last long however as "Who-Me?" could not be administered on select targets (controlled), without making everyone in a certain radius, friend, foe, and sprayer alike, stink as well