Are you sick and tired of coming up short in your interactions with another fellow human being? Always getting pushed around?
Are you a loser?
Then you need an A.D.T. Change your life today!
Details A.D.T.s, BT Industries and U.H.A.T.
-"He's dead, Jim. Drowned, from the looks of it."
-"Cramps? Swimming too soon after a meal?"
-"No, but something got a meal alright."
How does a culture measure time underground, without any sun? The dwarves have got it covered.
A miserable little pile of secrets? No, where did you get that idea? Join the scholar Matteus Carter as he unveils the secrets of an ancient dwarven poem.
A royal heirloom passed down from the original dwarven deep-king Hjotar Zan Madroszal. Also known as the hammer of delayed oomph.
A dwarven masterwork shield, imbued with the power of wind.
The cover depicts a stylized rose with one drop of blood dripping from one of its thorns.
(But is there more than meets the eye with this book, of bloody course there is!)
What used to BEE the crown of an old dwarven king has now BEEn made a portable BEE-hive.
One man's ultimate demise could prove another's treasure...Or curse.
""I am." Is reportedly the shortest sentence in the English language. Could it be that "I do." is the longest sentence?" - George Carlin
Help wanted, needs more events. No voting yet please.
What started as a small movement up in the Atlas mountains has in recent times grown in popularity among the commoners and excentric nobles of the nearby fiefdoms. This movement believes in maintaining the balance in all things. This also applies to good versus evil.
Equilibrium Cultists therefore worship two opposing deities of their choice, and try the best they can to follow the commandments given from both deities, even when they contradict eachother.
A quote from my solo campaign that really got me thinking about how players perceive Npcs.
Does your players treat your precious Npcs like nothing but obstacles, exploits and cannon fodder, whether they are gelatinous cubes or humans?
And if so, what can we do to change it?
Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".