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November 29, 2012
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Non-Euclidean Architecture: Part 2    Systems  (Architectural)   (Specific)

In which more methods are expounded by which one may refine a dungeon to more sublime levels of confusion.  

This isn't nonsense--this is logic!

June 7, 2012
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Non-Euclidean Architecture: Part 1    Systems  (Architectural)   (Specific)


From Innsmouth to Cthulhutech, a common phrase is “non-Euclidean architecture”.  But what is it, and how can it be included in your games in a way that is interesting and fun?


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Magic Day

       By: Cheka Man

Magic is impossible except for a handful of days in the year, when those with the knowledge become hugely powerful.

Ideas  ( System ) | October 3, 2010 | View | UpVote 3xp

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