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By: Forganthus
2012-11-29 10:25 PM
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Votes: 11 / 4.454545
Non-Euclidean Architecture: Part 2 Systems  (Architectural)   (Specific)

In which more methods are expounded by which one may refine a dungeon to more sublime levels of confusion.  

This isn't nonsense--this is logic!

By: Forganthus
2012-06-07 05:24 AM
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Votes: 13 / 4.653846
Non-Euclidean Architecture: Part 1 Systems  (Architectural)   (Specific)

 

From Innsmouth to Cthulhutech, a common phrase is “non-Euclidean architecture”.  But what is it, and how can it be included in your games in a way that is interesting and fun?

Forganthus

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A world where most people know a few cantrips and even non-magical people can help to cast spells. Which is just as well because the big spells can only be cast with the help of large numbers of people.Most large spells tend to protect borders and stop earthquakes as they can be done legally, but there are those willing to cast bad large spells s well.A major part of law enforcement in this world is preventing evil magic.
By: Cheka Man | Visit | UpVote 0xp

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