In which more methods are expounded by which one may refine a dungeon to more sublime levels of confusion.
This isn't nonsense--this is logic!
From Innsmouth to Cthulhutech, a common phrase is “non-Euclidean architecture”. But what is it, and how can it be included in your games in a way that is interesting and fun?
The thieves guild of Mysantia has paid the stone masons guild to put a particular pattern into the stone of new multi story construction.
A small bonus to the climb skill is the result..