Completely isolated from the rest of the world, the House of the Abbot is possibly the most remote location that can be found.
He devoted his existance to the destruction of the undead, and the demonic Lord Diavolo in particular. Now, thousands of years later, he must fight himself to fight the darkness.
One of many small artifacts created eons ago, The Sands of Fury is capable of creating massive turmoil and destruction from above.
A one eyed mercenary the ladies just can’t get enough of.
The PCs have travelled long and far. As nightfall approaches a mighty storm is unleashed. Luckily there is a lush wood nearby the path.
A good shelter for the rage of the unnamed weather gods it seams at first. As the PCs enter under the roof of this dense wood, they are welcomed by only a few drops wich is allowed trough the thick forest crown. A fire is offcourse required to warm the weary bones of the travellers. As one of the party is set to the task of collecting firewood the others settle down at a suitable location. But alas, they did not know the perils of this forest. But it seems clear to the rest of the party that something ill is at work as the woodcutters scream echo from afar.