Completely isolated from the rest of the world, the House of the Abbot is possibly the most remote location that can be found.
He devoted his existance to the destruction of the undead, and the demonic Lord Diavolo in particular. Now, thousands of years later, he must fight himself to fight the darkness.
One of many small artifacts created eons ago, The Sands of Fury is capable of creating massive turmoil and destruction from above.
A one eyed mercenary the ladies just can’t get enough of.
If you want to add a "supernatural" touch to your campaign, define the rules of magic and the universe. Make your players comfortable with those rules. Then your new supernatural creatures must then break those rules.