In the dank,dense areas of the world where the vigorous and the decaying are intertwined and indivisable, lives the wise bagabond. But getting him to impart his knowledge is quite a chore.
This vast and ancient organism played an important part in the mysterious organization of the cosmos, facilitating the isolated development of inteligent species.
Blibs are generally genial in nature, posessing malicious thoughts only for the flying insects they eat. But regardless of their peacful predispositions, bodily harm is inevitable if one happens to be standing in a blib’s shadow as it falls out of the sky.
An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.
The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...