Dungeon ideas for inspiring role-playing and drama.
Clerics in roleplaying. Some ideas for incidents that might occur to them while at their chapel.
Charles Champagne is most likely to be encountered as an invaluable friend to the heroes, or at the worst a charming diversion. After all he is essentially a force for good, with one very disturbing exception…
Will this tome be the saviour or the bane of your heroes?
Arkths or Ravagers: These are large landbound crablike creatures about the size of Grizzly Bears. They live partially in the astreal plane. Their food is magic. They can sense it at huge distances. Since spells and such are hard to eat (being in motion) and magical places are the equivalent of a sea of krill to them, they are looking for magic stashed in concrete places. Their primary food source is magic items, alchemical potions, and enchantments. They do a pretty good job of mangling/ eating the physical aspect of said items in the process of chowing down. These things will be the bane of dungeons everywhere, as they will slowly eat away much of the treasure (and the magical traps... so it can be advantagous to follow these things). Note: They will attack people with highly magical natures (i.e. high magic powers). They will probably kill the person in the process of sucking out the power.