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EmilioV's SubmissionsReset Sort

EmilioV
August 3, 2012
Hits: 490
Comments: 6
Ideas: 0
Votes: 4 / 4.500000
Kingdom Property    Systems  (Mercantile)   (Defining)

Because, after a while, even the oldest adventurer will need a place to settle as he grows tired.

EmilioV
August 3, 2012
Hits: 438
Comments: 3
Ideas: 0
Votes: 1 / 5.000000
Baisaltir    Locations  (City)   (Desert)

City of Kings, City of Angels! Baisaltir welcomes all!

EmilioV
August 2, 2012
Hits: 417
Comments: 5
Ideas: 1
Votes: 4 / 3.375000
Pub Crawling    Locations  (Establishment)   (Any)

Inns and taverns give everyday citizens somewhere to go to relieve the stress of a hard day, to meet with friends, and to get stinking drunk.

EmilioV
July 28, 2012
Hits: 484
Comments: 9
Ideas: 0
Votes: 7 / 4.000000
The House of the King    Locations  (Establishment)   (Any)

Each town has a House of the King. This is the main one, and by far the largest, set in the heart of the capitol's temple district.

EmilioV
July 27, 2012
Hits: 539
Comments: 10
Ideas: 1
Votes: 6 / 4.000000
Personalised Armour    Articles  (Character)   (Gaming - In General)

Armour should not just be for protection. It should tell a story, your story!

EmilioV
July 27, 2012
Hits: 474
Comments: 9
Ideas: 0
Votes: 7 / 4.500000
Evoking Places in a Game    Articles  (Rules and Advice)   (Game Mastering)

A set of basic things to remember that will aid your description of the places your players are in.

EmilioV
July 24, 2012
Hits: 550
Comments: 11
Ideas: 2
Votes: 5 / 3.100000
10 Combat Obstacles    Plots  (Event)   (Encounter)

Something to keep your party on their toes.

EmilioV
July 24, 2012
Hits: 595
Comments: 8
Ideas: 0
Votes: 7 / 3.285714
10 Chance Meetings    Plots  (Coincidence)   (Encounter)

A selection of chance encounters that can take place in any large town or city.

EmilioV
July 19, 2012
Hits: 483
Comments: 10
Ideas: 1
Votes: 5 / 3.500000
The Cockatrice    Locations  (Establishment)   (Plains)

Don't be fooled by their size and their somewhat intrusive wit, they're the best cooks you can find! - Ulrich Seidenhemd, Chief Magistrate of Neureik.

EmilioV

Selected Count ( 9 )

Category Selection




Random Idea Seed View All Idea Seeds

Nomadic Plants

       By: Wulfhere

A desolate region is almost entirely without normal vegetation. Local plants are able to unroot themselves and crawl along the ground in search of water and fertile soil. The inhabitants fence their crops in to keep them from wandering off and put heavy stone thresholds in the doorways of their huts to keep wayward plants out.

The plants sense by chemical cues, lacking sight or hearing, and tend to avoid herbivores or anything that smells of "dead plants". Characters with horses are likely to be unwelcome among the locals.

Ideas  ( Lifeforms ) | March 8, 2007 | View | UpVote 1xp


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