EchoMirage's SubmissionsReset Sort

EchoMirage
April 2, 2009
Hits: 2431
Comments: 18
Ideas: 1
Votes: 6 / 2.916667
The Haven of Voices    Locations  (Establishment)   (Space)

The hallmark of a new Alliance; a safe place for the men of words to meet.

EchoMirage
March 29, 2008
Hits: 3853
Comments: 13
Ideas: 0
Votes: 4 / 4.125000
Sil'Tessa - a jewel clad in ice    Locations  (World)   (Tundra/ Arctic)

A fey kingdom fallen, with winter triumphant. A dream frozen, to be thawed by might and heroic deed.

EchoMirage
May 25, 2007
Hits: 3422
Comments: 8
Ideas: 0
Votes: 5 / 4.100000
The Unbound Realms of Kevvar    Locations  (World)   (Plains)

No walls as far as the eye can see, no gate nor fence, only the mists and wind roam free over the open lands of Kevvar.

EchoMirage
November 13, 2005
Hits: 4119
Comments: 4
Ideas: 0
Votes: 4 / 3.750000
Small People in the Big City    Locations  (Neighborhoods)   (Any)

When society keeps getting more cosmopolitan, cities of mixed racial makeup start to appear. Neighborhoods dedicated to specific races will occur.

EchoMirage
October 20, 2005
Hits: 4350
Comments: 8
Ideas: 0
Votes: 8 / 4.437500
Thoktu Masif    Locations  (City)   (Desert)

The place where the Sun-Lord Tacontar first spoke to his flock, and centre of his religion, heart and soul of a nation.

EchoMirage
September 19, 2005
Hits: 3452
Comments: 4
Ideas: 0
Votes: 4 / 4.125000
Ecore    Locations  (Water)   (City)

Concealed in a fold of space, there, watching, lies, a haven - refuge for a select few, as well as the most precious thing in the world.

EchoMirage
May 9, 2005
Hits: 14333
Comments: 30
Ideas: 0
Votes: 19 / 4.973684
The Temple of the First Man    Locations  (Establishment)   (Forest/ Jungle)

A place more holy than any other

EchoMirage

Selected Count ( 7 )

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Boots Of Ennui

       By: Murometz

These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.

And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."

Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.

The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.

Ideas  ( Items ) | January 20, 2014 | View | UpVote 7xp


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