You shall carry your sibling, be his support and guide.
He shall be your shelter, guardian, aegis firm.
United you stand, divided you fall.
The blast of charged particles tore into one of the entrenched tanks, then from the 'Mech's other barrel-arm into its mate emerging from behind a corner.
Commander Ratzelle had to admit - letting the rookie ride in the Warhammer was not such a bad choice after all; indeed was he a crack shot.
"Ha! There it goes, blown into pieces! We'll never see their sorry asses again!"
"I wouldn't be so sure about that, greenhorn" the lance leader replied. "Get ready for clean-up! We have to root them out by nightfall!"
Some sovereigns prefer a different sort of tax from their subjects - whether freely given, or taken by force.
Fiery doom in two handy barrels. Unsurpassed destructive power. Comes with a five shot warranty.
A sleek design that fits a considerable punch into a slim package, the Scorpio is a Hovertank hated by both sides of a conflict, for different reasons.
In seeking to escape serving the Lord of Ravens many a hope flickered and died, for those who oppose him end up serving him after all.
A blade of darkest night turned to a different use, to teach and educate the knight?
Within the chest of a wizardly tool, there beats a Shard heart, deeming the master a fool.
The high society, the creme dela creme, waste often a great amount of money on luxuries and amusement. In a fantasy world, there is sure more to throw out heaps of money for than fancy clothes, shiny jewels and fast horses, mansions and wars…
A symbol of the guardina of the faithful, the Pilgrim’s Torch is carried from one holy site to another, ensuring the safety and continuity of the faith..
Salvation to oneself is bought through the salvation of others…
A tool of war, given free will to foster stife and conflict, that used that very same free will to become a messenger of peace.
Another scary child’s toy…
A precious stone that calls out to those who can hear, a lighthouse for those lost in the darkness of the void.
A tool to keep body and spirit fit!
Within the fragile bounds of this cage of crystalline metal, your will and talent may work wonders…
A prison ... a sanctuary ... a gateway ... a murderous tool. Grasp the power of a circle of midnight.
A sword that learns and teaches, forever singing of past and present.
The PCs are hired by undead to rid their village community of an invasive necromancer.
As the PCs make their way, wherever they are going, they spot two zombies. The zombies approach but before the cleric can turn them, one starts throwing coins at the PCs while the other pleads with them, unable to pronounce the letters "L" and "H" due to some missing gums. "Peeth issen...no 'arm...coin...peeth issen!"
If the PCs don't slaughter the two zombies immediately, they will eventually come to learn that the two were chosen to find help by their brethren. The zombies want to hire the PCs to rid their community of an unwanted pest. An opportunistic necromancer.
Apparently, a small benign community of undead have taken residence in an abandoned village, living out their undeath as peacefully as the undead can. Recently, a malicious necromancer has invaded the village, and plans to enslave the entire populace with his malignant spells, raising a small army.
The PCs must battle the vile necromancer, even as he animates the very folks who hired the PCs in the first place, to slaughter them.