They are the menace of the borderlands, travelling with their herds paths they used for millenia, and razing any signs of civilization in the process. When the winter is especially harsh or the summer unusually dry, they descend upon the heartlands of kingdoms like a plague, more a natural disaster than an enemy.
Whether in pencil-and-paper, or on the computer (Baldur’s Gate, Icewind Dale), we’ve been plagued by the gnome stereotype of foolish inventor and chaotic law-infringing businessman. I guess it’s time to change that. I’ve decided to throw a bone: help me make the gnomes a race worth featuring in an RPG.
As a way of defining your character better
Pride. Strength. Skill.
These are the values of the Monroi, woven into their very being - for them, battle is not just self-preservation, but a need.
Seldom does one see a Dunshar “nude”, as an amorphous masses of jelly. They can animate mud, earth, stone or metal, and use them as a body to shield their fragile self.
The high society, the creme dela creme, waste often a great amount of money on luxuries and amusement. In a fantasy world, there is sure more to throw out heaps of money for than fancy clothes, shiny jewels and fast horses, mansions and wars…
When society keeps getting more cosmopolitan, cities of mixed racial makeup start to appear. Neighborhoods dedicated to specific races will occur.
There are large and small crickets, each was unique.
Sacred bird of Raelis, the Sunfire Laerti is a bird of prey, a perfect flyer and fearless predator.
The place where the Sun-Lord Tacontar first spoke to his flock, and centre of his religion, heart and soul of a nation.
Concealed in a fold of space, there, watching, lies, a haven - refuge for a select few, as well as the most precious thing in the world.
Should you wish to pluck a rose, or to caress it, beware its thorns, its dangerous beauty.
A man of the city in the wild, a man of coin stands at nature’s side? Can this go well, can it bear fruit? Will he be worthy, will duty take root?
Tainted. Witch. Hellspawn. Freak. Monster. How often does one have to hear this until ... she makes the decision to stand up, stand up for them all?
A symbol of the guardina of the faithful, the Pilgrim’s Torch is carried from one holy site to another, ensuring the safety and continuity of the faith..
A place more holy than any other
Two unlikely people. An unlikely pair. An unlikely love.
Salvation to oneself is bought through the salvation of others…
A tool of war, given free will to foster stife and conflict, that used that very same free will to become a messenger of peace.
Has your kid been acting strangely? Returning home late at night, bearing bruises and clothes torn? Something else than puberty may be the reason.
With a huge number of sacrificial victims, another realm long ago secretly bound a Prince of the land spirits, Iorstonn by name, thus ensuring the fertility, and improving the magical defences, of their realm. But binding that Prince to one spot has disrupted the weather and magical patterns (ley lines?) over half the continent. Things have become bad enough that a coalition has been formed to rectify the situation, once divinations have established the cause.
Your party is one of the teams assembled to do the rectification: find the binding object and steal it ("so that we can destroy it here in our realm, of course"...*) or destroy it over there. Presumably the Prince will be grateful to his rescuers and angry at the binders, but with a greater spirit like Iorstonn one can never be sure: such beings are "tricksy".
* Of course, the rulers of our realm might want to control Iorstonn for their own ends...