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Dragonlordmax
March 7, 2014
Hits: 133
Comments: 2
Ideas: 0
Votes: 2 / 3.500000
Chrysander    Items  (Melee Weapons)   (Sentient)

A sword containing the mind of a legendary general, and very picky who may wield it.

Dragonlordmax
March 22, 2009
Hits: 1044
Comments: 3
Ideas: 2
Votes: 2 / 3.250000
Putnazad Armor    Items  (Armor)   (Combat)

A highly modular suit of power armor.

Dragonlordmax
November 12, 2007
Hits: 7052
Comments: 24
Ideas: 39
Votes: 11 / 4.318182
Magic Candles    Items  (Wand/Staff/ Arcane)   (Magical)

Candles aren’t just for lighting, anymore.

Dragonlordmax
October 11, 2007
Hits: 1726
Comments: 4
Ideas: 0
Votes: 4 / 4.000000
Elkarion's Tome of Mental Rejuvenation    Items  (Books and Scrolls)   (Non-Magical)

Because the Mind is a Muscle, too.

Dragonlordmax
August 16, 2007
Hits: 2175
Comments: 6
Ideas: 0
Votes: 3 / 4.000000
The Apocalypse Stones    Items  (Jewelry)   (Campaign Defining)

A set of stones which bring trouble wherever they go.

Dragonlordmax
November 17, 2005
Hits: 3916
Comments: 10
Ideas: 0
Votes: 7 / 2.428571
Ghorish Maw    Items  (Melee Weapons)   (Non-Magical)

The Ghorish Maw is used by the Ogre Tribes which live in the Ghor Mountains, named after a legendary Ogre Chieftain who once resided there. Known for his love of eating, these are the weapons he armed his warriors with.

Dragonlordmax
August 14, 2005
Hits: 4560
Comments: 8
Ideas: 0
Votes: 10 / 4.100000
The False Sword of Crog    Items  (Melee Weapons)   (Combat)

“So this is the sword of Crog, the legendary hero…right?” This weapon may prove that psychology can be better than magic.

Dragonlordmax

Selected Count ( 7 )

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Random Idea Seed View All Idea Seeds

Nomadic Plants

       By: Wulfhere

A desolate region is almost entirely without normal vegetation. Local plants are able to unroot themselves and crawl along the ground in search of water and fertile soil. The inhabitants fence their crops in to keep them from wandering off and put heavy stone thresholds in the doorways of their huts to keep wayward plants out.

The plants sense by chemical cues, lacking sight or hearing, and tend to avoid herbivores or anything that smells of "dead plants". Characters with horses are likely to be unwelcome among the locals.

Ideas  ( Lifeforms ) | March 8, 2007 | View | UpVote 1xp


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