Knowledge is Power. That is, he who makes the knowledge, wields the power.
The TheoRgs are known for being amongst the biggest, toughest, and most generally unpleasant sentients in the galaxy. And this is their nightclub.
She’s everywhere. And she won’t stop coming until she has the throne.
A reptilian race of space-travelers whose addiction to a drug they need for survival leads them to a less than stellar reputation.
This is the tomb of an ancient knight, later made politician. He fought in countless battles, and his fabled armour is said to have been buried with him.
A set of stones which bring trouble wherever they go.
And Zhardun spoke unto [the corpses], and his rage at their cowardice was plain and open: "Now is thy last chance at redemption." 2:2:3,9
A Watch Officer tasked with combatting gangs throughout the city. His network of contacts is remarkable.
A priestess-turned-bouncer because of her devotion to her faith.
A gravedigger who defies the stereotypes. A regular at the Mausoleum.
Many cemetaries have a church sitting just outside their walls. One cemetary has a bar.
30 musicians to entertain at balls, taverns, and other social gatherings.
The Ghorish Maw is used by the Ogre Tribes which live in the Ghor Mountains, named after a legendary Ogre Chieftain who once resided there. Known for his love of eating, these are the weapons he armed his warriors with.
“So this is the sword of Crog, the legendary hero…right?” This weapon may prove that psychology can be better than magic.
A man with three identities. He sells the services of thieves and assassins, and he’s not above doing some of the work himself.
Pick up a pathology/microbiology book, and add the diseases/syndroms to your game. Your players will freak out.
Coughed at? Diphteria. or tuberculosis?
Drunk from a muddy stream? Or just walked through? Well, let us introduce you to schistosomiasis...
Hit by a stream of energy? Too moch mana is ust like too much radioactivity - perhaps all mages could develop cancer early if too powerful...