Knowledge is Power. That is, he who makes the knowledge, wields the power.
The TheoRgs are known for being amongst the biggest, toughest, and most generally unpleasant sentients in the galaxy. And this is their nightclub.
She’s everywhere. And she won’t stop coming until she has the throne.
A reptilian race of space-travelers whose addiction to a drug they need for survival leads them to a less than stellar reputation.
This is the tomb of an ancient knight, later made politician. He fought in countless battles, and his fabled armour is said to have been buried with him.
A set of stones which bring trouble wherever they go.
And Zhardun spoke unto [the corpses], and his rage at their cowardice was plain and open: "Now is thy last chance at redemption." 2:2:3,9
A Watch Officer tasked with combatting gangs throughout the city. His network of contacts is remarkable.
A priestess-turned-bouncer because of her devotion to her faith.
A gravedigger who defies the stereotypes. A regular at the Mausoleum.
Many cemetaries have a church sitting just outside their walls. One cemetary has a bar.
30 musicians to entertain at balls, taverns, and other social gatherings.
The Ghorish Maw is used by the Ogre Tribes which live in the Ghor Mountains, named after a legendary Ogre Chieftain who once resided there. Known for his love of eating, these are the weapons he armed his warriors with.
“So this is the sword of Crog, the legendary hero…right?” This weapon may prove that psychology can be better than magic.
A man with three identities. He sells the services of thieves and assassins, and he’s not above doing some of the work himself.
In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.