Knowledge is Power. That is, he who makes the knowledge, wields the power.
The TheoRgs are known for being amongst the biggest, toughest, and most generally unpleasant sentients in the galaxy. And this is their nightclub.
She’s everywhere. And she won’t stop coming until she has the throne.
A reptilian race of space-travelers whose addiction to a drug they need for survival leads them to a less than stellar reputation.
This is the tomb of an ancient knight, later made politician. He fought in countless battles, and his fabled armour is said to have been buried with him.
A set of stones which bring trouble wherever they go.
And Zhardun spoke unto [the corpses], and his rage at their cowardice was plain and open: "Now is thy last chance at redemption." 2:2:3,9
A Watch Officer tasked with combatting gangs throughout the city. His network of contacts is remarkable.
A priestess-turned-bouncer because of her devotion to her faith.
A gravedigger who defies the stereotypes. A regular at the Mausoleum.
Many cemetaries have a church sitting just outside their walls. One cemetary has a bar.
30 musicians to entertain at balls, taverns, and other social gatherings.
The Ghorish Maw is used by the Ogre Tribes which live in the Ghor Mountains, named after a legendary Ogre Chieftain who once resided there. Known for his love of eating, these are the weapons he armed his warriors with.
“So this is the sword of Crog, the legendary hero…right?” This weapon may prove that psychology can be better than magic.
A man with three identities. He sells the services of thieves and assassins, and he’s not above doing some of the work himself.
It seemed like a great place to camp. The clearing was good sized and sheltered from the wind. The brook just a few feet away. There is a natural hallow to keep the horses.
Then the night came.
It was like it became a different place. The temperature dropped. The wind, which does not seem to disturb cloth, almost cuts through you like an arctic wind. No one can sleep, as the soft ground has turned hard. The horses are uneasy. The Bats are flying over and stopping in the trees.
And then there is the eyes. There are glowing eyes just inside the tree line watching your group. The mages and clerics can detect nothing, but there is still something there.
(yet there is nothing at all... The Darkness will do nothing unless the players do something to it. And even then it will all seem to be a conincidence.)
Of course, in the morning, it all becomes sweet and light.