A strange mask containing a merciless demon, a parasite on those around it.
A sword containing the mind of a legendary general, and very picky who may wield it.
"Get me the sugar!" called Jack's wife. His heart skipped a beat as he stood before the cabinet. Holding his breath, he slowly opened it.... Dangit! A baby!
I know a guy who says he found a tower in the woods and saw a man fall out the window - straight up!
Did you ever wonder where the moon comes from?
That very special day when the people try to use up all of the most horrible deaths for the coming year.
So, Lord and Lady Brennan definitely must sit together, but not too close to either of the Fletchers. General Schneider will cause a scene if he gets stuck next to one of those "brownnosed royalists," but his wife will be upset if she isn't next to one of the king's confidantes. I think we'll have to do it this way....
A handful of tables for randomly generating a colorful history for castles and other fortresses.
Or, 30 Ways for Mad Science to go Delightfully Awry
"Mad you call me? Every great mind is mad, and I would see the whole world great...."
-the Miskatonian, to one of his more talkative captives
The Interstellar Highway of the Galaxy
A highly modular suit of power armor.
Because someone must come up with new ways to kill.
Fearsome horsemen from the plains, they raid, trade, and run.
Candles aren’t just for lighting, anymore.
He is the master of more than just the piemakers.
One of the Piemaster’s most devilish associates.
Because the Mind is a Muscle, too.
Sort of a collaborative effort to create a world for the Citadel.
Knowledge is Power. That is, he who makes the knowledge, wields the power.
These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.
And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."
Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.
The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.