A strange mask containing a merciless demon, a parasite on those around it.
A sword containing the mind of a legendary general, and very picky who may wield it.
"Get me the sugar!" called Jack's wife. His heart skipped a beat as he stood before the cabinet. Holding his breath, he slowly opened it.... Dangit! A baby!
I know a guy who says he found a tower in the woods and saw a man fall out the window - straight up!
Did you ever wonder where the moon comes from?
That very special day when the people try to use up all of the most horrible deaths for the coming year.
So, Lord and Lady Brennan definitely must sit together, but not too close to either of the Fletchers. General Schneider will cause a scene if he gets stuck next to one of those "brownnosed royalists," but his wife will be upset if she isn't next to one of the king's confidantes. I think we'll have to do it this way....
A handful of tables for randomly generating a colorful history for castles and other fortresses.
Or, 30 Ways for Mad Science to go Delightfully Awry
"Mad you call me? Every great mind is mad, and I would see the whole world great...."
-the Miskatonian, to one of his more talkative captives
The Interstellar Highway of the Galaxy
A highly modular suit of power armor.
Because someone must come up with new ways to kill.
Fearsome horsemen from the plains, they raid, trade, and run.
Candles aren’t just for lighting, anymore.
He is the master of more than just the piemakers.
One of the Piemaster’s most devilish associates.
Because the Mind is a Muscle, too.
Sort of a collaborative effort to create a world for the Citadel.
Knowledge is Power. That is, he who makes the knowledge, wields the power.
In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.