A rundown shop of old joys, now just a wreck, with a little touch of mystery.
Concluders haunt the frozen lands of their home in search of knowledge.
The tears of a blinded god created it.
A list of harmless (if sometimes annoying) potions.
A five room dungeon with the appropriate clashes of steel, smooth talking, and betrayal.
Your average posse of adventurous types is hired by a wizard to stop the attacks on a small village.
A blade that lives, and has lived for millennia.
"Thentr was made from moonlight and flame; he has killed one of the mighty rulers of the skies; he has yet to return home".
-Old Cro, the story teller
The story I am about to tell you is one of magic and of monsters, of bravery and courage, of good and of evil, but most importantly of Flame and he who wished to quench it - Old Cro, the story teller.
The numorous denizens of Thanethia all in one place.
To see one of the wolfkin running is an inspiring sight, they move as if they had wings instead of legs, as if they were not tied to the ground, but could soar among the clouds
What would you do if you were offered the chance to be a monster?
The things you could do just by pointing…
Arakis's zombie problem went largely ignored, because it was believed that the Shai-Hulud (sand worms) would effectively dispose of the undead walkers. Unfortunately the problem grew until the roving herds of sunburnt ghouls threatened the flow of spice. While observing one of the great reanimated masses over take a Harvester from the safety of an ornithopter, an Imperial Zoologists noted that the sand caked flesh eating revenants walked entirely without rhythm.
Shortly after receiving this report the Bene Gesserits claimed to have a solution to Arakis's hellish resurrections. They asserted to the agents of the great houses that the worms could be drawn to the walkers using an ancient sonic weapon. According to the sisters, exposing the zombies to an antediluvian ballad composed by the great master M. Jackson would force them to step in time.