Tihewgoe is a dark god of nightmares. Not the darkest and definitely not the biggest, but still a god in his own right.
A short, simple, rough RPG that I wrote for fun. I've only played it a couple of times, so any feedback on how it works would be much appreciated.
In the art of several ancient kingdoms is was customary to stylize the monsters depicted. Even the most comely of elves would be drawn with too-pointed face and too-slanted eyes, to keep the up-standing human community of the kingdoms from thinking of the elves as being better than themselves.
In local legend, the Halls are fairly old, with stories of people disappearing going back for hundreds of years, said to be taken by the Faeries. In actuality, the Halls are much older.
Elephants crossing the seas!
Castle Merciless. Home of He who dwells in nightmares.
Just off the craggy cliffs of Corundum, under the rippling blue ocean waves, seven stones stand. They rise majestically from the ocean floor, references to some long ago civilization. Meaningless, now, to all but the most learned.
The abominable servants of Igg’soteku.
There are many scret places in the old forests; the least of which is by no means Old Stone Face
24.) The Broken Victim - Her coachman tried to rein the team of horses back in, but in their wild dash he fell from the carriage, and his customer was found dead along with the horses in the ravine where the broken pieces finally stopped rolling. Her limbs are mangled and broken and she screams through what is left of her throat…where is her coachman, she has a meeting to attend…everyone is waiting.
-Valadaar, 30(+) Walking Dead
6) Hatchet: He is an ugly man who specializes in axes. He has carries a number of hatchets.
30 of the Horde, Moonhunter
A large object appears in the sky, moves in a strange fashion and vanishes after abducting a lone PC. The PC is later returned unharmed, but has several traits changed on his character sheet, no memory of the event and continually has strange dreams about goblins in space wearing lab coats and holding glowing wands.
-30 Disasters by Scrasamax
Tiny, side-scuttling spiders.
"Oh, there goes another make-believe
No, not a LOTR knock-off
Thirteen souls the devil took
And thirteen sons back he sent
Lust, Greed, Gluttony
Perversion, Wrath, Envy
Pride, Vice, Blasphemy
Sloth, Misery, Catastrophe
I’m inviting anyone who has a short plot , set in some sort of wilderness, to post it here.
The "inside man" for a group of brigands.
Sing a song of sixpence
Pocketful of rye
Four and twenty blackbirds
Baked in a pie
A mythic sword thats only power is legend.
THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.