Perhaps you've heard of Winter's Gem, and of the tragic fate of the Lady Karina. And perhaps not. It is, after all, a tale unspeakably old. Yet the Earth does not forget, and those of us who guard it do not wither...
Nine thousand years she has slumbered, while Winter diminished. So obsessed was He in her care, that He allowed Summer to run unchecked. His power dwindled, and Summer grew. There is a great unbalance in the world, young ones. One that I fear will break the back of the Earth itself, if not addressed. Winter must return. It is the Way.
A proposed system for managing a party's reputation with various NPCs
30 Warriors -- Freemen and Captives -- to populate your arenas.
Two creatures, forever cycling between the phases of the 5 elements, unable to rejoin.
A short story which uses Memory Moths in a sci-fi setting. Props to Echomirage for the forum post that inspired the symbiotic Proxy Bug.
These are items of great interest to the Players Cult, and show a few potential ways to bring them into a larger campaign.
The First three are of particular interest to one guild over the others, while the final two are vitally important to the Cult as a whole.
30 cult members, of varying levels of sanity and skill. Divided into Guilds for convenience and clarity. Could potentially be used as 30 gang members, depending on your needs.
"The perfect pet at the perfect price -- guaranteed." Creature Dex at the bottom of the sub, if you want to include "relatively harmless" alien critters in your campaign.
"If you take out all the bullshit about the machines and the crappy prophecy, The Matrix was pretty close to the truth. Just think about it for awhile and you'll see how much sense it makes. And really, if you were trapped in a game and couldn't wake up, wouldn't you want to know the truth? So you could do something about it?"
" . . . Still haven't convinced you, huh? Here, tell you what: I'll give you my card. Whenever you feel like learning the real truth of this world, give me a call. I'll show you the ropes."
The unnatural offspring of a zombie father and a human mother.
All Maire wanted was to give her husband a child. She wasn't about to let death stand in the way.
Dwarven beards are rich habitats for the enterprising critter.
Patron deity of the Cult of Done, Othamm is always working to counter Mathom's influence.
'Cmon and drink up. This potion will really help us understand each other, if you know what I mean.
In a world where mutant powers are real, not everyone can be a Storm, Cyclops or Wolverine. Here's a list of super powers for those who were a little less lucky. They probably won't want to be sharing them anytime soon.
A grab-bag of draconic goodness, ready to plug into a variety of settings from Steam-Punk to Modern to Fantasy.
Learn how to apply one of screenwriting's most effective tools to your own campaign, for a game with better pacing and solid endings.
When Vegma, Judge of the Dead, was called away to witness Mathom's trial, he left Slys in charge of the recently deceased. Intended as a simple placeholder, she has come to be something more.
After waking up groggily in the middle of a floating wizard's tower, the players must find some way to escape before being slain by the beast that stalks them. Time is ticking and the cat is always watching . . .
These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.
And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."
Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.
The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.