Curse those greedy delvers! But what with? I know! How about Aurophobia, fear of gold? Or Barophobia, fear of gravity? And I can hit that annoying wizard with Bibliophobia, no more spells for him!
The TRUE origins of Magic, and dont even get me started on Prophecy.
Tired of reaching to pay your bar tab and finding that some clever-fingered rouge has liberated your funds? Security is only a stitch away! After youÃ¢??re done washing dishes that is.
A thiefÃ¢??s best friend.
After many failures the leading computer company of the 30th Century has finally developed an economic biological chip computer.
In a binary star system circled by four dead, scared planets, a shell of asteroids, and one of the largest intrastellar dust clouds on this side of the quadrant the Silvers are one of the strangest and most enigmatic groups not quite known. Their two giant, red, dying suns leave the system cold and foreboding. They accept no strangers, much to the chastisement of those miners lusting after the rich deposits that span the system. Those few who ignore the shrieking klaxons of the warning beacons meet sleek, silver ships, and then; Oblivion.
Of the little known about this reclusive group a few details are assured, they were founded by some insanely rich (and perhaps insane) personage in ages long past, their ships are feared and envied by nearly every spacer alive, and they are the best mercenaries money can buy, provided you can actually afford them.
If you want to add a "supernatural" touch to your campaign, define the rules of magic and the universe. Make your players comfortable with those rules. Then your new supernatural creatures must then break those rules.